← Event overview: Proving Grounds

Recurring PvE · Characters

Tier 13 — Darth Bane

Hard

This is Proving Grounds: Conquest data disks, player datacrons and GAC/TW-only omicrons do not apply. Community reports document a possible squad, not a measured success rate or a guaranteed three-star result.

Team

Jedi Master Luke SkywalkerJedi Knight Luke SkywalkerHermit YodaJedi Knight RevanGeneral Kenobi

Modding

Jedi Master Luke Skywalker
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityProtection > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Jedi Knight Luke Skywalker
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Hermit Yoda
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PrioritySpeed > Health > Protection
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Jedi Knight Revan
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PrioritySpeed > Health > Protection
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

General Kenobi
Sets (Mods)2× Health + 4× Defense
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityHealth > Protection > Defense
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • Use a complete synergy squad and the key leader/unique upgrades. Relic 3 is the entry floor, not a guaranteed clear build. GL plans assume a developed kit and Ultimate unless the plan says otherwise.

Gameplay

  1. Use JML in the leader slot and give him high Protection. Apply Revan’s mark to Bane and direct the Jedi damage into him; the report deliberately avoids killing Sith Assassin first.
  2. The first available damaging character receives the undispellable Deathmark when nobody has it. Keep JML/Kenobi durable and use Hermit Yoda’s recovery to survive Bane’s damage windows.
  3. Control Bane with available Ability Block/Blind before his dangerous area attack. Killing Assassin first both triggers the Sith-death modifier and strengthens the remaining duel; focus Bane until that priority is secured.
Restarts & further notes

Restart if

  • If the opening removes your required control, tank or damage engine, restart and adjust protection, Health or turn order. Record a clear separately from a three-star clear; a surviving GL alone does not earn three stars.

Watch out

  • Reported alternative: Padmé, CAT, General Kenobi, Ahsoka (Snips), Jedi Knight Anakin; Assassin first, then Force Leap on Bane. The linked report uses a different squad; the step-by-step plan above is for the pictured main team.
Requirements
  • Account level 85 and at least 4 million Galactic Power; every selected character must be Relic 3 or higher. These are character battles even when the reward is a ship.
  • A reward tier is available only while that unit has not reached its 330-shard total. A normal completion awards 20 shards/blueprints. Availability follows the active event window; future datamined units are not included here.

Rules and identities checked against the current game data and linked sources. Battle plans and mod choices are editorial guidance; video references are not claimed as watched clears or copied mod screens. No new in-game minimum-gear test.

Sources & evidence 3
Guides & cross-checks

Strategy sources

3 sources