← Event overview: Proving Grounds

Recurring PvE · Characters

Tier 17 — Rey (Dark Side)

Hard

This is Proving Grounds: Conquest data disks, player datacrons and GAC/TW-only omicrons do not apply. Community reports document a possible squad, not a measured success rate or a guaranteed three-star result.

Team

Jedi Master Luke SkywalkerJedi Knight Luke SkywalkerGeneral SkywalkerJedi Knight RevanHermit Yoda

Modding

Jedi Master Luke Skywalker
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityProtection > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Jedi Knight Luke Skywalker
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

General Skywalker
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Jedi Knight Revan
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PrioritySpeed > Health > Protection
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Hermit Yoda
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PrioritySpeed > Health > Protection
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • Use a complete synergy squad and the key leader/unique upgrades. Relic 3 is the entry floor, not a guaranteed clear build. GL plans assume a developed kit and Ultimate unless the plan says otherwise.

Gameplay

  1. Use JML’s Protection and Jedi recovery to survive the opening, then control the First Order escorts. The written squad report removes First Order Stormtrooper, KRU, Hux, Dark Rey and finally SLKR.
  2. Use Revan’s mark to concentrate damage and JKL’s Stun on susceptible escorts. SLKR is a Galactic Legend and cannot be Stunned; removing his Turn Meter can increase his maximum Health and Protection.
  3. The enemy Advantage modifier stacks Critical Damage while reducing Critical Chance and can restore Advantage after a noncritical attack. Keep the team protected through those spikes rather than treating an exhausted buff as permanent safety.
Restarts & further notes

Restart if

  • If the opening removes your required control, tank or damage engine, restart and adjust protection, Health or turn order. Record a clear separately from a three-star clear; a surviving GL alone does not earn three stars.

Watch out

  • Reported alternative: Commander Luke, Han, Chewbacca, Threepio & Chewie, C-3PO; opening on Hux. The linked report uses a different squad; the step-by-step plan above is for the pictured main team.
Requirements
  • Account level 85 and at least 4 million Galactic Power; every selected character must be Relic 3 or higher. These are character battles even when the reward is a ship.
  • A reward tier is available only while that unit has not reached its 330-shard total. A normal completion awards 20 shards/blueprints. Availability follows the active event window; future datamined units are not included here.

Rules and identities checked against the current game data and linked sources. Battle plans and mod choices are editorial guidance; video references are not claimed as watched clears or copied mod screens. No new in-game minimum-gear test.

Sources & evidence 3
Guides & cross-checks

Strategy sources

3 sources