← Event overview: Proving Grounds

Recurring PvE · Characters

Tier 12 — Dark Trooper Moff Gideon

Hard

This is Proving Grounds: Conquest data disks, player datacrons and GAC/TW-only omicrons do not apply. Community reports document a possible squad, not a measured success rate or a guaranteed three-star result.

Team

Sith Eternal EmperorDarth VaderEmperor PalpatineDarth SidiousSith Marauder

Modding

Sith Eternal Emperor
Sets (Mods)6× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Speed > Defense
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Darth Vader
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Emperor Palpatine
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PrioritySpeed > Health > Protection
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Darth Sidious
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Sith Marauder
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • Use a complete synergy squad and the key leader/unique upgrades. Relic 3 is the entry floor, not a guaranteed clear build. GL plans assume a developed kit and Ultimate unless the plan says otherwise.

Gameplay

  1. Build SEE for Health and survival through the opening, then Link the important attackers when accessible. The source lists this Sith squad; the detailed priorities here are an application of the current kits, not a transcribed clear.
  2. Out-of-turn attacks heal the Imperial Remnant and give them Turn Meter. Avoid substituting a mass-assist team into this plan. Use Vader’s turns and SEE’s charge progression while keeping the GL alive.
  3. Boon of the Mythosaur goes to the healthiest character on each side and can trigger bonus turns and Taunt when allies drop low. Recheck the marked tank after each burst. Use SEE’s transformed Ultimate attack on linked targets, then finish survivors.
Restarts & further notes

Restart if

  • If the opening removes your required control, tank or damage engine, restart and adjust protection, Health or turn order. Record a clear separately from a three-star clear; a surviving GL alone does not earn three stars.

Watch out

  • The linked squad listing has no written turn sequence or measured mods. This is a clear-oriented Sith plan; loss of escorts can prevent three stars.
Requirements
  • Account level 85 and at least 4 million Galactic Power; every selected character must be Relic 3 or higher. These are character battles even when the reward is a ship.
  • A reward tier is available only while that unit has not reached its 330-shard total. A normal completion awards 20 shards/blueprints. Availability follows the active event window; future datamined units are not included here.

Rules and identities checked against the current game data and linked sources. Battle plans and mod choices are editorial guidance; video references are not claimed as watched clears or copied mod screens. No new in-game minimum-gear test.

Sources & evidence 2
Guides & cross-checks

Strategy sources

2 sources