Unlock rewards in order
150 Retribution gains → claim and equip Booming Voice → 60 assist attempts. 20 wins with Grogu & Anzellans surviving → claim the cooling consumables → activate one and complete a battle. Cooling Systems use no disk capacity.
150 Retribution gains → claim and equip Booming Voice → 60 assist attempts. 20 wins with Grogu & Anzellans surviving → claim the cooling consumables → activate one and complete a battle. Cooling Systems use no disk capacity.
Feats award 334 cards and battle stars award 330. The red crate starts at 630. With all 330 star cards, you can skip 34 feat cards. Every missing battle star reduces that margin by one. The title for Embo, Teva and Mando gives no cards.
Global feats span sectors. Sector feats count only in that sector; boss feats only at that boss. A multi-feat link does not always mean progress in one battle. “Surviving” requires the character alive at the end; “without losing units” also rules out a death followed by revival.
Required for its own assist feat. Earn it with 150 Retribution gains, claim it, then equip it. Leader abilities during the leader’s turn call the other allies to assist.
Optional protection for fragile required characters. It increases Defense, which does not replace Health or Protection and cannot prevent every type of damage.
Optional source of repeated healing buffs. Supports the global Heal Over Time plan when offered; Grogu provides a character-based alternative.
Optional Evasion Up source at the start of ally turns. Han’s second special is an alternative. The Speed/Evasion stats from Quickening are not the Evasion Up buff.
Optional extra damage when allies apply debuffs. Pair with Volatile Accelerator for clears if available. Remove it when enemies die before you can repeat a feat action.
Applies damage-over-time effects when dealing damage, but also gives the enemy Turn Meter. It does not replace an ability for the sector-2 ability-only DoT feat.
Optional Speed and Evasion stats. Useful to fill one capacity slot, but not a guaranteed first turn and not a substitute for the Evasion Up feat.
Reward for the golden-path feat. Enemies cannot fall below 1% Health while their leader remains; that leader must be instantly defeated. Only equip with a suitable instant-defeat plan. Remove it for ordinary clears.