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Conquest 25 — Embo & Keibu

Global feats

Objectives that count across sectors.

Your progress– / 49 feats · – / 334 feat keycards
9 feats found
Global15 keycards
× 250

Challenging Victory

Defeat at least 250 enemies on the golden Challenge Path

Recommended squad

Challenge Path clearing

Medium
Commander Luke SkywalkerHan SoloChewbaccaThreepio & ChewieC-3PO
Node: Golden Challenge Path nodes

Choose the golden route while clearing sectors. Only defeats on those nodes count; ordinary nodes and treasure rooms do not. Han opens with a stun, then concentrate assists on one enemy. Progress from other strong squads also counts. Claim F-34T Training Droids after 250 defeats; the disk needs a separate plan with an instant defeat.

Global15 keycards
× 350

On the Mend

Gain Heal Over Time 350 times

Recommended squad

New Republic: early shared progress

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 1: a manageable repeatable nodeBattles: ~20

Use Teva’s basic on his turn to spread Retribution; New Republic specials under his lead also grant it. Grogu’s second special grants three Heal Over Time stacks to each ally. Protect Grogu through 20 wins and take R5-D4 through ten sector-1 wins. These are separate counters: check them after each battle. Fortified is optional protection; avoid heavy damage disks when enemies die before buff cycles.

Recommended squad

New Republic: all four sector feats

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 3: no Galactic Legend on either sideBattles: ~10

Teva’s leadership applies Expose on counterattacks and On the Run through New Republic counters when its Galactic Legend condition is met. Keep both squads free of Galactic Legends for this version. Grogu also applies On the Run with his second special; Ward adds Expose. Target a New Republic Tank with Zeb’s second special to grant Defense Up. Win ten times with this exact New Republic Zeb included. Do not Daze every enemy when you need them to trigger counterattacks.

Recommended squad

New Republic: Teva protected

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 4: manageable non-GL nodeBattles: ~10

Keep Teva alive through ten wins. His unique applies Potency Down when a New Republic ally receives a debuff; Zeb’s second special targeting a Support or Healer is another source. Specials and Grogu’s healing buffs advance the 100-buff feat. Let Zeb tank and use Grogu’s health equalization before Teva is in danger. Fortified is optional; check stamina before every repeat.

Recommended squad

Luminara and Queen Amidala

Medium
Luminara UnduliQueen AmidalaGeneral KenobiPadawan Obi-WanMaster Qui-Gon
Node: A cleared, controllable node; high stamina

Luminara leads: new buffs generate Heal Over Time, and her team heal adds another stack. Queen Amidala’s basic supplies three stacks to Galactic Republic allies. Preserve the support units and repeat basics/healing; do not assume Luminara’s Grand Arena omicron is active.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Trench with Wat’s healing

Medium
Admiral TrenchWat TamborCount DookuJango FettNute Gunray
Node: A cleared, controllable node; high stamina

Use Wat’s basic on his own turns: it grants two Heal Over Time effects to every ally. Wat’s out-of-turn basic applies DoTs instead and is not a substitute. Equip defensive disks and allow enough enemy health for several rounds.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Vader’s DoTs and Wat’s healing

Medium
Emperor PalpatineDarth VaderWat TamborRoyal GuardNinth Sister
Node: Sector 2: a controllable regular node

Vader’s Force Crush is the main DoT source; Wat adds DoTs when assisting and Heal Over Time on his own basic. Keep the enemy healthy enough for repeat applications. Royal Guard and Ninth Sister protect the engine.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:The Slow Game
Recommended squad

Republic Defense Up

Medium
Queen AmidalaPlo KoonIma-Gun DiBarriss OffeeGeneral Kenobi
Node: Sector 3: a controllable regular node

Plo Koon, Ima-Gun Di and Barriss can grant Defense Up; Queen Amidala supplies Heal Over Time. Let these buffs cycle behind General Kenobi. This deliberately defensive lineup trades fast clears for applications.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:Armor Up
Recommended squad

Yoda and Padawan Obi-Wan

Medium
Queen AmidalaGeneral KenobiPadawan Obi-WanGrand Master YodaMaster Qui-Gon
Node: Sector 4: a controllable regular node

Grand Master Yoda and Padawan Obi-Wan apply Potency Down with their basics. Queen Amidala supplies sustain and Heal Over Time; call the relevant basics instead of ending the fight with large area attacks.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:Incapacitating Strike

Alternatives from your roster

Heal Over Time

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Global1 keycards
× 150

Stand Your Ground

Gain Retribution 150 times. Reward: 1 keycard and the Booming Voice Data Disk.

Recommended squad

New Republic: early shared progress

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 1: a manageable repeatable nodeBattles: ~20

Use Teva’s basic on his turn to spread Retribution; New Republic specials under his lead also grant it. Grogu’s second special grants three Heal Over Time stacks to each ally. Protect Grogu through 20 wins and take R5-D4 through ten sector-1 wins. These are separate counters: check them after each battle. Fortified is optional protection; avoid heavy damage disks when enemies die before buff cycles.

Recommended squad

Troopers without Attackers

Medium
General VeersAdmiral PiettColonel StarckMoff GideonRange Trooper
Node: Sector 1: a node you can outspeedBattles: ~15

All five are Supports. Range Trooper’s special grants Retribution to Imperial Troopers, and Starck’s second special attempts Stagger on all enemies. Keep the turn-meter train running and win 15 times. Do not substitute Dark Trooper or Snowtrooper: both are Attackers. This plan does not require Booming Voice, which is the reward being unlocked.

Also combines:Reeling BlowDisarmed
Recommended squad

New Republic: all four sector feats

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 3: no Galactic Legend on either sideBattles: ~10

Teva’s leadership applies Expose on counterattacks and On the Run through New Republic counters when its Galactic Legend condition is met. Keep both squads free of Galactic Legends for this version. Grogu also applies On the Run with his second special; Ward adds Expose. Target a New Republic Tank with Zeb’s second special to grant Defense Up. Win ten times with this exact New Republic Zeb included. Do not Daze every enemy when you need them to trigger counterattacks.

Recommended squad

New Republic: Teva protected

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 4: manageable non-GL nodeBattles: ~10

Keep Teva alive through ten wins. His unique applies Potency Down when a New Republic ally receives a debuff; Zeb’s second special targeting a Support or Healer is another source. Specials and Grogu’s healing buffs advance the 100-buff feat. Let Zeb tank and use Grogu’s health equalization before Teva is in danger. Fortified is optional; check stamina before every repeat.

Recommended squad

Leia and Han: two buff feats

Medium
Leia OrganaHan SoloMon MothmaCaptain DroganR2-D2
Node: A cleared, controllable node; high stamina

Han’s second special grants Evasion Up to allies; Leia’s basic gives Rebel allies Retribution. Rotate these abilities while keeping the enemy alive. Leia’s cooldown immunity means this is not a Deployable Cooling Systems loop.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:Evasive Movement
Recommended squad

Range Trooper retribution

Medium
General VeersRange TrooperAdmiral PiettDark TrooperMoff Gideon
Node: A cleared, controllable node; high stamina

Range Trooper’s Steady grants Retribution to Imperial Troopers. Build enough control to repeat it without ending the fight immediately. This lineup contains an Attacker (Dark Trooper), so it does not combine with the no-Attackers feat.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Kenobi and Yoda spread retribution

Medium
Jedi Master KenobiGeneral KenobiGrand Master YodaCommander Ahsoka TanoPadmé Amidala
Node: A cleared, controllable node; high stamina

General Kenobi’s cleanse gives Retribution only to allies that were not debuffed. Once Grand Master Yoda has it, spread it with Battle Meditation. Save CAT’s instant defeat while farming the buff.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Teva with Drogan

Hard
Captain Carson TevaGrogu & AnzellansColonel WardCaptain DroganZeb Orrelios (New Republic Pilot)
Node: Sector 3: a controllable regular node

Keep all five New Republic characters. Teva’s counterattack interactions supply On the Run and Expose; his basic and allied specials supply Retribution. Choose enemies that allow counterattacks: The Odds and Hux’s Dominance interfere. Zeb and Grogu must survive their win objectives.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Leia escorts Teva

Medium
Leia OrganaCaptain Carson TevaCaptain DroganR2-D2Jyn Erso
Node: Sector 4: a controllable regular node

Protect Teva with Leia and R2-D2; use Jyn’s control to reduce incoming pressure. Leia’s basic also grants Retribution to Rebels. Teva must be alive at the end, so this is a survival carry rather than permission to field him at any gear.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:Keeping the Peace

Alternatives from your roster

Retribution

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Global15 keycards
× 60

Follow My Lead

Attempt to call allies to assist with Booming Voice 60 times (Complete the "Stand Your Ground" feat or purchase the Conquest Pass+ to get the Booming Voice data disk)

Recommended squad

Booming Voice: leader turns

Medium
Commander Luke SkywalkerHan SoloChewbaccaThreepio & ChewieC-3PO
Node: Any safe repeatable node after unlocking the disk

Claim and equip Booming Voice after the 150-Retribution feat. It costs 4 capacity. Use the leader’s abilities during the leader’s own turns; four living allies create four assist attempts per activation, so 15 full activations are a planning baseline. Ordinary assists without this disk do not satisfy this feat. No other named disk is required.

Global1 keycards
× 20

Bad Baby!

Win 20 battles with Grogu & Anzellans alive at the end. Reward: 1 keycard and 2 Deployable Cooling Systems consumables.

Recommended squad

New Republic: early shared progress

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 1: a manageable repeatable nodeBattles: ~20

Use Teva’s basic on his turn to spread Retribution; New Republic specials under his lead also grant it. Grogu’s second special grants three Heal Over Time stacks to each ally. Protect Grogu through 20 wins and take R5-D4 through ten sector-1 wins. These are separate counters: check them after each battle. Fortified is optional protection; avoid heavy damage disks when enemies die before buff cycles.

Recommended squad

New Republic: all four sector feats

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 3: no Galactic Legend on either sideBattles: ~10

Teva’s leadership applies Expose on counterattacks and On the Run through New Republic counters when its Galactic Legend condition is met. Keep both squads free of Galactic Legends for this version. Grogu also applies On the Run with his second special; Ward adds Expose. Target a New Republic Tank with Zeb’s second special to grant Defense Up. Win ten times with this exact New Republic Zeb included. Do not Daze every enemy when you need them to trigger counterattacks.

Recommended squad

New Republic: Teva protected

Hard
Captain Carson TevaZeb Orrelios (New Republic Pilot)Grogu & AnzellansColonel WardR5-D4
Node: Sector 4: manageable non-GL nodeBattles: ~10

Keep Teva alive through ten wins. His unique applies Potency Down when a New Republic ally receives a debuff; Zeb’s second special targeting a Support or Healer is another source. Specials and Grogu’s healing buffs advance the 100-buff feat. Let Zeb tank and use Grogu’s health equalization before Teva is in danger. Fortified is optional; check stamina before every repeat.

Recommended squad

Bo-Katan carries Grogu

Medium
Bo-Katan (Mand'alor)Grogu & AnzellansThe Mandalorian (Beskar Armor)Paz VizslaIG-12 & Grogu
Node: A cleared, controllable node; high stamina

Use the Light Side Mandalorian team with Grogu & Anzellans, not another Grogu variant. Protect the feat unit and finish with it alive; a revive does not automatically satisfy every survival condition. His basic can also supply Off Balance when played in sector 2.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Maul and Mandalorians

Medium
MaulGrogu & AnzellansCanderous OrdoThe Mandalorian (Beskar Armor)Jango Fett
Node: A cleared, controllable node; high stamina

Maul leads, with Grogu & Anzellans as the protected Light Side member. Build Maul’s attack sequence while Beskar Mando protects a threatened ally. Winning is insufficient if Grogu is defeated at the end; choose a node that cannot delete him in the opening.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Rey protects Zeb and Grogu

Medium
ReyObi-Wan Kenobi (Old Ben)IG-12 & GroguGrogu & AnzellansZeb Orrelios (New Republic Pilot)
Node: Sector 3: a controllable regular node

Rey carries Zeb (New Republic Pilot) and Grogu & Anzellans, with Old Ben and IG-12 helping survival. Keep both feat units alive and finish the battle. The old Phoenix Zeb is not a substitute for this objective.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:Devastation
Recommended squad

Teva with Drogan

Hard
Captain Carson TevaGrogu & AnzellansColonel WardCaptain DroganZeb Orrelios (New Republic Pilot)
Node: Sector 3: a controllable regular node

Keep all five New Republic characters. Teva’s counterattack interactions supply On the Run and Expose; his basic and allied specials supply Retribution. Choose enemies that allow counterattacks: The Odds and Hux’s Dominance interfere. Zeb and Grogu must survive their win objectives.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Mixed Mandalorians with Wat

Medium
MaulThe Mandalorian (Beskar Armor)Canderous OrdoGrogu & AnzellansWat Tambor
Node: Sector 5: a controllable regular node

Grogu & Anzellans and Beskar Mando supply Light Side members; Maul, Canderous and Wat supply Dark Side members. Keep Grogu alive for the global feat and at least one survivor from each side. Use Wat’s tank tech for protection rather than treating it as a guaranteed clear.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:Bring Balance
Global15 keycards
× 1

You Must Learn Control

Complete a battle with Deployable Cooling Systems active (Complete the "Bad Baby!" feat or purchase the Conquest Pass+ to get the Deployable Cooling Systems)

Recommended squad

Activate the cooling consumable

Medium
Commander Luke SkywalkerHan SoloChewbaccaThreepio & ChewieC-3PO
Node: One completed battle after the Grogu rewardBattles: ~1

Claim the two Deployable Cooling Systems from the 20 Grogu-survival wins. Activate one in the consumables menu before entering the battle, then finish the battle. This is a consumable, not a Data Disk, and needs no disk capacity. Check the feat counter before spending the second copy.

Global15 keycards
× 50

Evasive Movement

Gain Evasion Up 50 times

Recommended squad

CLS: evasion buffs and debuffs

Medium
Commander Luke SkywalkerHan SoloChewbaccaThreepio & ChewieC-3PO
Node: Sector 3 for Expose; sector 5 for Evasion Down

Han’s second special grants Evasion Up to the squad. Threepio & Chewie’s basic applies Evasion Down, while C-3PO supplies Expose through his kit. Repeat the relevant action in the relevant sector: sector-3 Expose and sector-5 Evasion Down cannot be completed in the same battle. Do not confuse Evasion Up with Foresight. Damage disks are optional; remove them if the target squad dies too quickly.

Recommended squad

Leia and Han: two buff feats

Medium
Leia OrganaHan SoloMon MothmaCaptain DroganR2-D2
Node: A cleared, controllable node; high stamina

Han’s second special grants Evasion Up to allies; Leia’s basic gives Rebel allies Retribution. Rotate these abilities while keeping the enemy alive. Leia’s cooldown immunity means this is not a Deployable Cooling Systems loop.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:Stand Your Ground
Recommended squad

Bad Batch evasion

Medium
HunterEchoWreckerTechShaak Ti
Node: A cleared, controllable node; high stamina

Hunter’s first special and Echo’s second special grant Evasion Up to the four Clone Troopers; Shaak Ti supports their survival. Echo must be the Bad Batch version. A large damage-disk stack can end the fight before enough buff cycles.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Alternatives from your roster

Evasion Up

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Global15 keycards
× 100

Bombs Away

Attempt to inflict 100 Thermal Detonators

Recommended squad

Jabba: thermal detonators and mixed alignment

Medium
Jabba the HuttBoushh (Leia Organa)Skiff Guard (Lando Calrissian)KrrsantanEmbo
Node: Sector 2 for Hutt Cartel wins; sector 5 for mixed alignment

Keep Boushh active and use her detonator application before finishing the fight. Boushh’s basic also applies Defense Down under a Bounty Hunter leader such as Jabba. All five units are Hutt Cartel, so ten sector-2 wins qualify. In sector 5 the Light Side Boushh or Lando and at least one Dark Side ally must survive; protect them for the 20-win feat. These sector counters are separate. Amplify Agony is optional for clearing; it can shorten farming battles.

Recommended squad

Rotta: Off Balance and Cartel wins

Hard
Rotta the HuttBoushh (Leia Organa)GreedoMob EnforcerKrrsantan
Node: Sector 2: repeat a manageable nodeBattles: ~10

Rotta’s first special attempts Off Balance on every enemy. Use it repeatedly, and let Boushh add Thermal Detonators. All five are Hutt Cartel. Complete ten wins; 50 Off Balance attempts is a separate counter and may need more fights if opponents die quickly. No specific disk is mandatory; optional defensive disks give the squad more time.

Recommended squad

Rey protects the Jawas

Medium
ReyJawa EngineerJawa ScavengerChief NebitJawa
Node: A cleared, controllable node; high stamina

Jawa Scavenger places thermals when Jawa allies take attacks. Keep him alive with Rey and let a manageable multi-hit or area-damage enemy act. The Jawas must survive the opening; this is not a safe low-gear promise or a no-loss team.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Bossk, Zam and Dengar

Medium
BosskZam WesellDengarGreef KargaThe Mandalorian
Node: A cleared, controllable node; high stamina

Bossk sustains while Zam’s first special places thermals across the enemy team. Use her second special after thermals are already present; Dengar adds more with Mini-Mine Mayhem. Delay Disintegrate while farming applications. Zam’s GAC omicron is not needed for the applications.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Recommended squad

Cad Bane: no Galactic Legend

Hard
Cad BaneBoba FettGreedoBoushh (Leia Organa)Krrsantan
Node: Sector 2: a controllable regular node

All five characters are Hutt Cartel. Krrsantan protects Boushh while the squad works through the node; Boushh and Greedo supply thermals. This is more dependent on gear, stamina and disks than Jabba. Avoid strong area-damage or instant-defeat enemies.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Also combines:Crime Syndicate
Recommended squad

Rotta’s second Hutt Cartel squad

Hard
Rotta the HuttBoba FettGreedoMob EnforcerGamorrean Guard
Node: Sector 2: a controllable regular node

The full Hutt Cartel lineup leaves Jabba available for another battle. Rotta supplies Off Balance, while Greedo and Mob Enforcer add thermals. Do not replace a member with a generic Bounty Hunter outside the Hutt Cartel tag.

Sources & kit review

Lineup and abilities cross-checked; no new in-game test. Mods, stamina and disks affect the outcome.

Alternatives from your roster

Thermal Detonators

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Global0 keycards
× 3

Unlikely Alliance

Win 3 battles with Embo, Captain Carson Teva and The Mandalorian in the squad. Awards a player title, not keycards.

Recommended squad

The original Embo and Mandalorian

Hard
Jabba the HuttEmboCaptain Carson TevaThe MandalorianKrrsantan
Node: A safe early-sector nodeBattles: ~3

Use the original Embo and The Mandalorian, not Embo & Keibu or the Beskar Armor variant. Win three times with all three named characters included. This mixed squad sacrifices full-Hutt-Cartel bonuses, so choose an easy opponent. The title gives zero keycards: skip it if energy is needed for the reward crate.

Last checked: 16/10/2026 · Permanent link