Open an enemy for squads, a game plan and recommended Data Disks.
Sector 1 · Mini-bossCassian Andor2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Sector 1 · Final bossHera Syndulla2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Sector 2 · Mini-bossEmperor Palpatine2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Sector 2 · Final bossCommander Luke Skywalker2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Sector 3 · Mini-bossTusken squad2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Sector 3 · Final bossDoctor Aphra2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Sector 4 · Mini-bossThe Mandalorian (Beskar Armor)2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Sector 4 · Final bossBoba Fett, Scion of Jango2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Sector 5 · Mini-bossCassian Andor (Undercover)2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Squad option
Mercenaries under Baylan
Hard
Baylan Skoll
Shin Hati
Marrok
Dash Rendar
Cara DuneGame planAll five are Mercenaries. Baylan tanks while Shin and Dash supply damage; Marrok and Cara help control the opposing team. Remove the central recovery or assist threat before changing targets. Do not replace a slot with a non-Mercenary carry. Fortified and a damage disk can help, but the faction requirement cannot be bypassed.
Recommended Data DisksAmplify Agony (optional)Fortified (optional)
Squad option
Rotta solo
Hard
Rotta the HuttGame planSelect Rotta alone to activate his solo bonuses. Use his first special to apply Off Balance, then his second to stun and execute eligible low-health targets. He must survive. This approach needs a developed Rotta and sufficient stamina; adding a support disables his solo effects. Damage and defensive disks are optional, not a guarantee of a clear.
Recommended Data DisksAmplify Agony (optional)Fortified (optional)
Sector 5 · Final bossThird Sister2 squads ↓
Feats may require separate wins. These are kit-based plans checked against current guide references; success still depends on gear, stamina and the disks actually equipped.
Squad option
Rey protects New Republic Zeb
RNG-heavy
Rey
Zeb Orrelios (New Republic Pilot)
Cara Dune
Captain Carson Teva
General SyndullaGame planUse Zeb Orrelios (New Republic Pilot), not Phoenix Zeb. Keep Lifeblood and defensive support focused on surviving the opening. This is a difficult five-keycard survival objective and is not a confirmed low-gear clear. If Zeb dies before the team stabilizes, leave this feat for the skip budget rather than repeating unchanged attempts. This squad contains Tanks, so it cannot earn No Tanks.
Recommended Data DisksAmplify Agony (optional)Fortified (optional)
Squad option
Rotta solo without Tanks
Hard
Rotta the HuttGame planRotta is an Attacker, so selecting him alone meets No Tanks and activates his solo bonuses. Use his cleanse reactions, Off Balance and solo execution to work through the enemy team. Keep enough stamina to survive the opening. Do not add Krrsantan or Gamorrean Guard: they invalidate the feat and remove the solo bonuses.
Recommended Data DisksAmplify Agony (optional)Fortified (optional)