A reinforcement order is a default route; use the available recovery if it prevents losing your tank.
Team
Reinforcements
1Slave I
2TIE Advanced x1
3Imperial TIE Bomber
4Imperial TIE Fighter
Modding
- Keep recovery available for the ship taking concentrated Rebel assists.
- Equip all six pilot mod slots and level the mods to 15; use six-dot mods where available. Ship contribution depends on mod level and dots, not on a Speed primary, set bonus or secondary stat.
- Check ship and reinforcement ability upgrades. Pilot gear, relics and abilities also affect crewed ships; a pilotless ship cannot be improved by remodding a character.
Gameplay
- Establish the tank before chasing damage. Rebel assists make an exposed attacker a poor place to absorb the opening pressure.
- Apply Breach to a reachable target and Mark it with Razor Crest. Finish that ship before moving to a fresh health bar.
- Use Slave I to strengthen the Bounty Hunter core. If a key ship is low, recover it before taking another offensive capital-ship turn.
- Keep landing Breach and use the ultimate to end Home One's support; clean up the remaining ships.
Restarts & further notes
Restart if
- Razor Crest and IG-2000 are both lost while the opposing fleet is still intact.