Entry requirements open the event; they do not guarantee that every pilot and ship is battle-ready.
Team
Reinforcements
1Slave I
2TIE Advanced x1
3Imperial TIE Bomber
4Imperial TIE Fighter
Modding
- Prioritize the three starting ships. The Mandalorian (Beskar Armor) pilots Razor Crest but is not one of the character relic entry requirements.
- Equip all six pilot mod slots and level the mods to 15; use six-dot mods where available. Ship contribution depends on mod level and dots, not on a Speed primary, set bonus or secondary stat.
- Check ship and reinforcement ability upgrades. Pilot gear, relics and abilities also affect crewed ships; a pilotless ship cannot be improved by remodding a character.
Gameplay
- Use Hound's Tooth to establish Taunt. Keep the opening fleet alive before spending turns on reinforcements.
- Focus an accessible attacker. Apply Breach, then use Razor Crest's basic to Mark that target so subsequent Taunts do not force a switch.
- Bring Slave I for additional Bounty Hunter pressure. Use Executor's recovery on a damaged key ship; keep concentrating attacks until one enemy is removed.
- Continue applying Breach to shorten the ultimate cooldown. Use the ultimate when available, then finish the remaining fighters.
Restarts & further notes
Restart if
- Hound's Tooth and one attacker are lost before you can stabilize; review pilot and ability upgrades before repeating.