The bonus tier uses your actual ship. A clear in the unlock tiers does not prove that an unupgraded Executor is ready here.
Team
Reinforcements
1Slave I
2TIE Advanced x1
3Imperial TIE Bomber
4Imperial TIE Fighter
Modding
- Upgrade your newly unlocked Executor before the bonus battle. Some improvements require additional stars; a 4-star ship does not have the complete 7-star kit.
- Equip all six pilot mod slots and level the mods to 15; use six-dot mods where available. Ship contribution depends on mod level and dots, not on a Speed primary, set bonus or secondary stat.
- Check ship and reinforcement ability upgrades. Pilot gear, relics and abilities also affect crewed ships; a pilotless ship cannot be improved by remodding a character.
Gameplay
Kill order
- Vulture Droid
- Geonosian Soldier's Starfighter
- Use your own Executor with the Bounty Hunter starting trio. Stabilize Hound's Tooth and apply Breach to start the damage cycle.
- Remove the initial Vulture Droid and Geonosian Soldier when reachable. Do not spend the entire battle chasing replacement Vultures while original enemies remain.
- Bring Slave I first, then TIE Advanced x1 for extra damage. Mark a Breached target with Razor Crest to keep attacks concentrated through Taunts.
- Use recovery to protect the core and continue toward Executor's ultimate. Destroy Malevolence when ready, then finish the surviving fleet.
Restarts & further notes
Restart if
- The starting core collapses before reinforcements can help; check the new capital ship's upgrades before spending more refreshes.