This is a priority-based plan: enemy dodges and your ship speeds can change the exact turn sequence.
Team
Reinforcements
1Slave I
2TIE Advanced x1
3Imperial TIE Bomber
4Imperial TIE Fighter
Modding
- Keep the same Bounty Hunter core; prepare a reinforcement to replace an early casualty.
- Equip all six pilot mod slots and level the mods to 15; use six-dot mods where available. Ship contribution depends on mod level and dots, not on a Speed primary, set bonus or secondary stat.
- Check ship and reinforcement ability upgrades. Pilot gear, relics and abilities also affect crewed ships; a pilotless ship cannot be improved by remodding a character.
Gameplay
- Set up Hound's Tooth's Taunt and concentrate the opening attacks on one accessible enemy.
- Use Breach followed by Razor Crest's basic to create a persistent focus target. Recover the tank when needed rather than spreading damage.
- Bring Slave I, then TIE Advanced x1 if another attacker is needed. Do not wait indefinitely for an ideal target while Chimaera approaches its lethal ultimate.
- Use Executor's ultimate as soon as the battle state permits; remove surviving fighters with concentrated attacks.
Restarts & further notes
Restart if
- The opening losses leave you without a durable tank or enough damage to reach the ultimate.