This is the unlock tier most likely to require several retries.
Team
Reinforcements
1Ghost
2Wedge Antilles's X-wing
Modding
- Move strong/high-level mods to the pilots before attempting this tier.
- Prioritize Outrider, Rebel Y-wing and Cassian/Ghost pilot upgrades; 6-dot mods can materially improve ship stats.
Gameplay
Kill order
- Sun Fac's Geonosian Starfighter
- Hyena Bomber
- IG-2000
- Profundity1st Special1st SpecialUnconventional ManeuverIncrease Download by 4%. Target ally is called to assist dealing 50% less damage. At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted: - [ffff33]1+ Instance of damage:[-] Critical Chance Down→OutriderFocus the frontline tank. Whenever Profundity's 1st Special is available, target Outrider so it assists twice and pushes Download through extra hits/criticals.
- Use Cassian to clear dangerous debuffs/Buzz Droids from Rebel Y-wing when needed; keeping the tank alive matters more than greed.
- Call Ghost first. Keep cycling Profundity's 1st Special onto Outrider whenever it comes back.
- If IG-2000 appears, prioritize it once the first tank is down so repeated stuns do not lock you out.
- ProfundityUltimateUltimateAdmiral, We Have the PlansLimit one use per battle. Remove the enemy Capital Ship. The Profundity gains the [ffff33]Plans Acquired[-] Special ability. This ability can't be evaded or resisted and requires 100% Download progress to activate. [ffff33]Plans Acquired:[-] All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)Use Profundity's Ultimate immediately when available, then call Wedge and clean up the remaining Separatist ships.
Restarts & further notes
Restart if
- Rebel Y-wing is removed before you establish control.
- Buzz Droids/debuffs stack faster than Cassian can clear them.
- The opening produces too few assists/critical hits to reach the Ultimate in time.
Watch out
- Enemy reinforcement order can vary, so treat the kill order as a priority list rather than a rigid script.
Show abilities used in this guide
1st Special1st SpecialUnconventional ManeuverIncrease Download by 4%. Target ally is called to assist dealing 50% less damage.
At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:
- [ffff33]1+ Instance of damage:[-] Critical Chance DownUnconventional Maneuver
UltimateUltimateAdmiral, We Have the PlansLimit one use per battle. Remove the enemy Capital Ship. The Profundity gains the [ffff33]Plans Acquired[-] Special ability. This ability can't be evaded or resisted and requires 100% Download progress to activate.
[ffff33]Plans Acquired:[-] All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)Admiral, We Have the Plans