The fight can run long and the Download timing is RNG-sensitive.
Team
Reinforcements
1Cassian's U-wing
Modding
- Put your best high-level mods on the pilots.
- Max/upgrade Outrider abilities where possible; critical hits and assists accelerate Profundity's Download/Ultimate.
Gameplay
Kill order
- TIE Silencer
- First Order TIE Echelon
- Profundity1st Special1st SpecialUnconventional ManeuverIncrease Download by 4%. Target ally is called to assist dealing 50% less damage. At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted: - [ffff33]1+ Instance of damage:[-] Critical Chance Down→OutriderUse Profundity's 1st Special on Outrider whenever available while focusing the TIE Silencer. Outrider assists twice, helping generate critical hits and Download.
- Keep Outrider alive and under stealth when possible; its multi-hit attacks help generate critical hits and Download progress.
- Call Cassian's U-wing as the first reinforcement and use it to support/cleanse while continuing to feed Profundity's 1st Special into Outrider.
- After the Silencer, remove the TIE Echelon/tank and keep building Download.
- ProfundityUltimateUltimateAdmiral, We Have the PlansLimit one use per battle. Remove the enemy Capital Ship. The Profundity gains the [ffff33]Plans Acquired[-] Special ability. This ability can't be evaded or resisted and requires 100% Download progress to activate. [ffff33]Plans Acquired:[-] All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)Use Profundity's Ultimate as soon as it is ready; clean up the remaining Finalizer fleet.
Restarts & further notes
Restart if
- Outrider dies before you are close to Profundity's Ultimate.
- TIE Silencer stays alive long enough to snowball the opening.
Show abilities used in this guide
1st Special1st SpecialUnconventional ManeuverIncrease Download by 4%. Target ally is called to assist dealing 50% less damage.
At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:
- [ffff33]1+ Instance of damage:[-] Critical Chance DownUnconventional Maneuver
UltimateUltimateAdmiral, We Have the PlansLimit one use per battle. Remove the enemy Capital Ship. The Profundity gains the [ffff33]Plans Acquired[-] Special ability. This ability can't be evaded or resisted and requires 100% Download progress to activate.
[ffff33]Plans Acquired:[-] All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)Admiral, We Have the Plans