This route is based on community clears, not a guaranteed win. Published example relic levels are not event entry requirements.
Team
Reinforcements
1Sith Fighter
2Mark VI Interceptor
3Scimitar
4Ebon Hawk
Modding
- B-28 survival is the central check. Improve Sith Marauder and Darth Malgus if their ships repeatedly collapse; no universal minimum relic level is asserted here.
- Equip all six pilot mod slots and level the mods to 15; use six-dot mods where available. Ship contribution depends on mod level and dots, not on a Speed primary, set bonus or secondary stat.
- Check ship and reinforcement ability upgrades. Pilot gear, relics and abilities also affect crewed ships; a pilotless ship cannot be improved by remodding a character.
Gameplay
Kill order
- Hound's Tooth
- Razor Crest
- Keep B-28 alive with Fury's recovery. Early single-target attacks into Hound's Tooth avoid feeding its turn meter by hitting other ships.
- Use the available sabotage abilities; choose B-28 for an ally-targeted recovery or Breach-immunity effect. Do not assume every version of the ability has the same targeting.
- Call Sith Fighter first, then Mark VI. On Mark VI's own turn with more than 40 swarm stacks, use the basic to remove Hound's Tooth.
- Finish Razor Crest and the exposed attackers. Delay debuff-dependent area attacks while Tenacity Up blocks their purpose; use the bridge takeover if it becomes available.
- Bring Scimitar if another reinforcement is needed. A fighter wipe can win before a bridge takeover; preserve your surviving damage dealers instead of forcing one exact ending.
Restarts & further notes
Restart if
- B-28 and Fury fall before the first reinforcement can stabilize the battle, or Mark VI cannot reach a useful execution turn.