Modding
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Potency
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Potency > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Potency
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Potency > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.
Gameplay
- Wicket is borrowed; the other four fighters use your roster. Control the Stormtrooper Commander with Han/R2 stuns and remove Scout Troopers before their damage overwhelms the team.
- Build Confusion on Stormtroopers to prevent their Taunt cycle from blocking the attackers. Use C-3PO’s assist call on an available damage dealer; R2’s Smoke Screen can protect the exposed support units.
- Before finishing an easy wave, preserve a Stun or C-3PO control for the next group. In the final wave, contain the Commander and finish the Scouts instead of hitting a durable taunting trooper indefinitely.
Restarts & further notes
Restart if
- If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.