← Event overview: Forest Moon

Assault Battle

Challenge Tier 1

checked 13/08/2026

Hard

Team

General VeersAdmiral PiettColonel StarckRange TrooperDark Trooper

Modding

Turn order:Admiral Piett→Colonel Starck→General Veers→Dark Trooper
Admiral PiettStrongly recommended
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Protection
Speed ≥300
PrioritySpeed > Survivability
Mod notes

Piett drives the Trooper train; faster is safer.

Colonel Starck
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Potency
Speed ≥270
PrioritySpeed > Potency
Mod notes

Fast enough to stay in the TM loop.

General Veers
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
Speed ≥260
PrioritySpeed > Survivability
Mod notes

Keep the leader alive; raw damage is secondary.

Dark TrooperStrongly recommended
Sets (Mods)4× Offense + 2× Defense
Primaries↗ Offense · △ Offense · ○ Protection · ✚ Offense
Offense ≥9,000
PriorityOffense > Protection
Mod notes

Prioritize Offense: his Basic can only critically hit with Advantage. Preserve Dark Trooper Squad stacks and use mass assists to finish priority targets.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • Preserve Emperor's Trap/Dark stacks between waves; wave 4/Teebo is the key checkpoint.

Gameplay

Kill order
  1. Ewok Elder
  2. Teebo
  3. Paploo
  1. Use waves 1–3 to build Trap/Dark stacks and finish each wave with useful cooldowns ready.
  2. On wave 4/Teebo, remove Ewok Elders/revivers quickly; save/use mass assists to prevent the wave from stabilizing.
  3. Keep Dark Trooper at high stacks. Once you survive wave 4 with momentum, later waves become much more manageable.
  4. In the final wave, keep the TM train rolling and delete priority targets before they can take repeated turns.