Choose team
Classic Imperial Trooper turn-meter train. Starck is a flex slot; Gideon can fill the same support/control role without changing the core plan.
Team
Possible replacements
Flex slotColonel Starck→Moff GideonSame Veers/Piett TM engine; use Gideon if his reset/control is better built.
Modding
Turn order:Admiral Piett→Colonel Starck→General Veers→Dark Trooper
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Protection
Speed ≥330
PrioritySpeed > Survivability
Mod notes
Piett drives the Trooper train; faster is safer.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Potency
Speed ≥290
PrioritySpeed > Potency
Mod notes
Fast enough to stay in the TM loop.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
Speed ≥280
PrioritySpeed > Survivability
Mod notes
Keep the leader alive; raw damage is secondary.
Sets (Mods)4× Offense + 2× Defense
Primaries↗ Offense · △ Offense · ○ Protection · ✚ Offense
Offense ≥9,000
PriorityOffense > Protection
Mod notes
Prioritize Offense: his Basic can only critically hit with Advantage. Preserve Dark Trooper Squad stacks and use mass assists to finish priority targets.
Upgrades & further targets
- Preserve Emperor's Trap/Dark stacks between waves; wave 4/Teebo is the key checkpoint.
Gameplay
Kill order
- Ewok Elder
- Teebo
- Paploo
- Use waves 1–3 to build Trap/Dark stacks and finish each wave with useful cooldowns ready.
- On wave 4/Teebo, remove Ewok Elders/revivers quickly; save/use mass assists to prevent the wave from stabilizing.
- Keep Dark Trooper at high stacks. Once you survive wave 4 with momentum, later waves become much more manageable.
- In the final wave, keep the TM train rolling and delete priority targets before they can take repeated turns.