← Rise of the Empire

Territory tier 1 · Dark Side

Mustafar

5 missions · Operation characters: 7★ / R5

1 ★116,406,250Guild territory points
2 ★186,250,000Guild territory points
3 ★248,333,333Guild territory points

These thresholds are guild targets, not a personal score prediction. Missions can require higher builds than operations. Coordinate unit use with your guild.

Combat mission · 1

7★ · R5

Lord Vader (Relic 5+)

Squad size: 1 · At most one Galactic Legend

Lord VaderRequired leader

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Squads and preparation

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1/1 squad options

Lord Vader solo missionWritten report
Lord VaderLeader

Written solo clear. The game allows exactly Lord Vader here; do not add allies.

Entry is 7★/R5. The report uses a developed Lord Vader with his Ultimate available; abilities require a manual check.

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Mods and abilities

  • Prioritize survival until the Ultimate and sufficient damage. Do not infer exact minimum mod stats from the report.
  1. Prioritize Wat Tambor in wave one. The reported opening uses Orbital Bombardment.
  2. Survive Jedi Master Kenobi until the Ultimate, then focus damage.

Combat mission · 2

7★ · R5

5x Dark Side or Neutral (Relic 5+)

Squad size: 5 · At most one Galactic Legend

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Combat mission · 3

7★ · R5

5x Dark Side or Neutral (Relic 5+)

Squad size: 5 · At most one Galactic Legend

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Combat mission · 4

7★ · R5

5x Dark Side or Neutral (Relic 5+)

Squad size: 5 · At most one Galactic Legend

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Squads and preparation

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2/2 squad options

SLKR with OfficerWritten report
Supreme Leader Kylo RenLeader
Kylo Ren (Unmasked)
General Hux
Sith Trooper
First Order Officer

The first clear uses R8 SLKR/KRU, R7 Hux/Officer and R6 Sith Trooper.

All at least R5/7★. SLKR leads; coordinate Hux's bonus turns and Ultimate charge.

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Mods and abilities

  • Build SLKR for damage, Hux for Speed and KRU for survival. No fixed Speed gate or automatic win prediction.
  1. Control dangerous Droids and enter the Geonosian wave with the squad intact.
  2. Remove Brute's Taunt, control Alpha and charge SLKR's Ultimate for the Geonosians.
SLKR with PhasmaWritten report
Supreme Leader Kylo RenLeader
Kylo Ren (Unmasked)
General Hux
Sith Trooper
Captain Phasma

The later clear replaces Officer with R5 Phasma; the remaining lineup is unchanged.

All at least R5/7★. SLKR leads; coordinate Hux's bonus turns and Ultimate charge.

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Mods and abilities

  • Build SLKR for damage, Hux for Speed and KRU for survival. No fixed Speed gate or automatic win prediction.
  1. Control dangerous Droids and enter the Geonosian wave with the squad intact.
  2. Remove Brute's Taunt, control Alpha and charge SLKR's Ultimate for the Geonosians.

Fleet mission · 5

7★

Dark Side Ships (7-Star) · Scythe

7★ fleet. Check starting ships, capital ship, reinforcements and pilots in game before attempting.

Scythe

Fleets and preparation

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1/1 fleet options

Scythe: Executrix with TIE DefenderWritten clear report

Capital ship

Executrix

Starting ships · slots 1–3

ScytheStarting slot 1
Imperial TIE FighterStarting slot 2
Gauntlet StarfighterStarting slot 3

Reinforcements · planned order

TIE Defender1. reinforcement
TIE/IN Interceptor Prototype2. reinforcement
Imperial TIE Bomber3. reinforcement
Emperor's Shuttle4. reinforcement

Lineup from the successful 2023-04-18 report. Scythe dies early despite R8 pilots; high relics do not guarantee the sequence.

All eight ships need 7★. Plan Defender as the first reinforcement; Gauntlet cleanses Buzz Droids. Do not infer a fixed minimum pilot build.

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  1. Use Foresight and evasion for Executrix Turn Meter. Call Defender, then Interceptor.
  2. Work through Hyena Bomber and forced Taunts; distinguish the original Vulture Droid from summons at the finish.

One attempt per mission per phase. Check operation bonuses, mods and abilities before starting. A roster match checks recorded build gates; it does not know committed units and does not guarantee a win.

Sources and review status

Requirements checked 2026-10-22. No first-hand combat or mod tests. Each squad states its own evidence.