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Territory tier 1 · Light Side

Coruscant

5 missions · Operation characters: 7★ / R5

1 ★116,406,250Guild territory points
2 ★186,250,000Guild territory points
3 ★248,333,333Guild territory points

These thresholds are guild targets, not a personal score prediction. Missions can require higher builds than operations. Coordinate unit use with your guild.

Combat mission · 1

7★ · R5

5x Jedi (Relic 5+)

Squad size: 5 · At most one Galactic Legend

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Squads and preparation

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2/2 squad options

Jedi: Jedi Master LukeWritten report
Jedi Master Luke SkywalkerLeader
Jedi Knight Luke Skywalker
Hermit Yoda
Jedi Knight Revan
Jolee Bindo

Written Coruscant clear with these five Jedi; do not infer a mod template or minimum relics from squad GP.

All R5 and 7★. JML leads; check ability upgrades and JKR's turn swap before the single attempt.

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Mods and abilities

  • JML: Protection and Speed; JKL: damage; JKR/Hoda: Speed; Jolee: Health. These are kit goals, not verified mod stats.
  1. Swap from JKR to JKL and Stun the Clones. Jedi's Will on JML enables counters.
  2. Use the territory ability and No Confidence; preserve healing and revival for wave two.
Jedi without a GL: Luke and RevanCurrent kit plan
Jedi Knight Luke SkywalkerLeader
Jedi Knight Revan
Hermit Yoda
Grand Master Yoda
Jolee Bindo

Legal alternative based on current kits. No documented clear of this exact five-character lineup on this node.

JKL leads. All R5/7★. Plan Heroes Arise through Hoda or Grand Master Yoda; JKR and Jolee have the Old Republic restrictions.

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Mods and abilities

  • Build JKL for damage rather than extra Speed; make Hoda/JKR fast and Jolee durable. Check turn order in game.
  1. Use Heroes Arise through a fast eligible Jedi so Luke establishes control early.
  2. Preserve Jolee's revival and Hoda's healing. Meeting the build gate does not establish sufficient Clone control.

Combat mission · 2

7★ · R5

5x Jedi (Relic 5+) · Mace Windu · Kit Fisto

Squad size: 5 · At most one Galactic Legend

Mace WinduRequired leader
Kit Fisto

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Combat mission · 3

7★ · R5

5x Light Side or Neutral (Relic 5+)

Squad size: 5 · At most one Galactic Legend

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Combat mission · 4

7★ · R5

5x Light Side or Neutral (Relic 5+)

Squad size: 5 · At most one Galactic Legend

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Squads and preparation

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2/2 squad options

Open LS mission: Rey and BenWritten report
ReyLeader
Ben Solo
Resistance Hero Finn
Resistance Hero Poe
Rey (Jedi Training)

Written Coruscant clear with R9 Rey and these exact allies. R5 is the entry gate, not an equivalent success target.

Rey leads. Ben's GAC Omicrons do not apply here. Reserve this squad before other open LS missions.

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Mods and abilities

  • Rey needs survival and damage; the Resistance Heroes benefit from Speed. Check abilities and current mod stats manually.
  1. Use the territory's Democracy ability against the Clones' recurring Protection.
  2. Time Rey's Damage Immunity, Whirlwind and Ultimate; preserve important healing across wave transitions.
Open LS mission without a GL: Padmé / Bad BatchCurrent kit plan
Padmé AmidalaLeader
Hunter
Echo
Tech
Wrecker

The creator identifies a Padmé/Bad Batch Coruscant battle. This exact five-character lineup is an inferred kit plan, not a newly replayed clear.

Padmé leads; use original Bad Batch. Her leadership prevents bonus Turn Meter for Republic allies; do not assume Hunter's leadership is active.

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Mods and abilities

  • Build Wrecker/Padmé for survival and Echo/Tech for Speed/control. No sourced minimum stats for this variant.
  1. Combine Echo's buff removal with Tech's control. Prepare Daze or Target Lock for Tech's Stun.
  2. Use Protection Up and Courage for focused damage; prioritize enemy healers and controllers.

Fleet mission · 5

7★

Light Side Ships (7-Star) · Outrider

7★ fleet. Check starting ships, capital ship, reinforcements and pilots in game before attempting.

Outrider

Fleets and preparation

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2/2 fleet options

Outrider: Home OneWritten clear report

Capital ship

Home One

Starting ships · slots 1–3

OutriderStarting slot 1
Han's Millennium FalconStarting slot 2
Rebel Y-wingStarting slot 3

Reinforcements · planned order

Phantom II1. reinforcement
Biggs Darklighter's X-wing2. reinforcement

Written clear with these starters and two called reinforcements. No minimum pilot builds established.

All shown ships, including Home One, need at least 7★. Outrider keeps the first required slot; extra reinforcements are not part of this documented variant.

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  1. Focus Rex first; preserve Outrider's healing. Call Phantom II first, then Biggs.
  2. Then work through Clone Sergeant and the enemy Y-wing. Check pilot mods and fleet abilities before attempting.
Outrider: ProfundityCore referenced · planned reinforcements

Capital ship

Profundity

Starting ships · slots 1–3

OutriderStarting slot 1
Han's Millennium FalconStarting slot 2
Rebel Y-wingStarting slot 3

Reinforcements · planned order

Phantom II1. reinforcement
Biggs Darklighter's X-wing2. reinforcement

The report notes a later Profundity clear; Skelturix lists the mission at 14:30. This exact reinforcement list is a kit plan.

Profundity also needs 7★ here. Keep the required Outrider slot and three starters; do not assume identical performance to Home One.

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  1. Use Rebel assists and Download progress; preserve Y-wing as the tank and stabilize with Outrider.
  2. Call reinforcements as needed and work toward the Ultimate window. Adapt target order to the actual enemies.

One attempt per mission per phase. Check operation bonuses, mods and abilities before starting. A roster match checks recorded build gates; it does not know committed units and does not guarantee a win.

Sources and review status

Requirements checked 2026-10-22. No first-hand combat or mod tests. Each squad states its own evidence.