Modding
Sets (Mods)6× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Defense > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.
Gameplay
- Kenobi must survive both clone waves. Remove the 501st Veteran first in each wave so his sacrifice cannot preserve the other clones. Then remove the ARC Trooper/turret pressure and the dangerous Captain.
- Yoda’s attacks on healthy enemies feed his Turn Meter; use the damaged-target Stun from Unstoppable Force to contain an active threat. Spread useful buffs with Battle Meditation before Kenobi’s assist attack.
- Clone abilities remove Jedi Foresight in this encounter. Do not count it as protection from the next volley. Use Kenobi’s cleanse when needed and save a control or recovery option for the second-wave opening.
Restarts & further notes
Restart if
- Kenobi’s defeat is an immediate loss. If the Veteran survives while another clone is about to die, redirect the finishing damage before triggering his sacrifice.