Modding
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Health > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)6× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Defense > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.
Gameplay
- Luke and the Guard use your stats. Reduce the Rancor to 1% Health; he is immune to Stun, Ability Block and several other control effects, so Luke’s area Stun is not a lockdown.
- The Guard is the marked sacrifice target. A scripted threshold grants the Rancor a bonus turn and resets Devour; losing the Guard is part of this danger, not a reason to abandon Luke’s remaining attempt.
- Keep Jedi’s Will active and use Luke’s strong Basics to strip the Rancor’s Protection. Heroes Arise cleanses and restores Luke as a Jedi; it does not heal the non-Jedi Guard. Watch Healing Immunity before relying on recovery.
Restarts & further notes
Restart if
- If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.