Modding
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Health > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.
Gameplay
- Jabba and a Cartel Bruiser are borrowed; Boba and Mob Enforcer use your stats. Luke cannot be killed normally: reaching 1% Health triggers the win.
- Use the Bruiser’s Taunt to protect the damage dealers. Jabba cleanses and applies thermals; attack already marked targets for contract progress before Mob Enforcer detonates them.
- Use Boba’s Execute when its dispel and damage are valuable, while respecting that it removes debuffs. Keep the thermal-and-assist cycle running rather than waiting for a Rancor Ultimate that this borrowed kit does not provide.
Restarts & further notes
Restart if
- If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.