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Journey Guide · Character

Tier 3 — Sana’s control loop

Medium

Modding

Sana Starros
Sets (Mods)4× Speed + 2× Critical Chance
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Potency
PrioritySpeed > Critical Chance > Potency > Offense
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.

Gameplay

  1. Sana receives the first turn. Her area Special applies Tenacity Down; critical hits add Target Lock through her leadership. The second hit and Stagger require Target Lock.
  2. Trigger Stagger with subsequent damage to empty enemy Turn Meter. Use the cleanse/Stealth Special when debuffs threaten the loop and preserve enough damage to remove BT-1.
  3. Krrsantan’s Taunt can force target changes. Keep the control chain moving on reachable enemies instead of waiting helplessly for access to a droid.
Restarts & further notes

Restart if

  • If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.
Requirements & fixed lineup
  • Hondo Ohnaka, Sana Starros, BT-1 and 0-0-0 at Relic 5; claim the prerequisite quest. Krrsantan is supplied in the finale, not an unlock prerequisite.

Lineup in the tier plan: Sana Starros

Rules and identities checked against the current game data and linked sources. Battle plans and mod choices are editorial guidance; video references are not claimed as watched clears or copied mod screens. No new in-game minimum-gear test.

Sources & evidence 3
Guides & cross-checks

Strategy sources

3 sources