Modding
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityProtection > Health > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.
Gameplay
- Hondo starts with a bonus turn. Use Captive on the dangerous Greedo-model attacker, then attack another enemy while the Captive cycle builds Ransom.
- Do not defeat the Captive before Hondo reaches ten Ransom: his unique can make him escape. Captive expiration grants ten stacks; at ten he becomes immune to critical hits.
- Use the self-cleanse Special for Defense Up and, from five Ransom, Ability Block against these Dark Side enemies. Fifteen and twenty stacks add recurring Health and Protection recovery.
- Finish enemies once the defensive thresholds are stable. This opening is variable: repeated early deaths call for more effective durability, not an unsupported relic requirement.
Restarts & further notes
Restart if
- Restart if Hondo escapes after an early Captive kill or is defeated before the recovery loop. Recheck target selection and defensive mods.