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Journey Guide · Character

Tier 1 — Ransom and survival

Medium

Modding

Hondo Ohnaka
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityProtection > Health > Speed
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.

Gameplay

  1. Hondo starts with a bonus turn. Use Captive on the dangerous Greedo-model attacker, then attack another enemy while the Captive cycle builds Ransom.
  2. Do not defeat the Captive before Hondo reaches ten Ransom: his unique can make him escape. Captive expiration grants ten stacks; at ten he becomes immune to critical hits.
  3. Use the self-cleanse Special for Defense Up and, from five Ransom, Ability Block against these Dark Side enemies. Fifteen and twenty stacks add recurring Health and Protection recovery.
  4. Finish enemies once the defensive thresholds are stable. This opening is variable: repeated early deaths call for more effective durability, not an unsupported relic requirement.
Restarts & further notes

Restart if

  • Restart if Hondo escapes after an early Captive kill or is defeated before the recovery loop. Recheck target selection and defensive mods.
Requirements & fixed lineup
  • Hondo Ohnaka, Sana Starros, BT-1 and 0-0-0 at Relic 5; claim the prerequisite quest. Krrsantan is supplied in the finale, not an unlock prerequisite.

Lineup in the tier plan: Hondo Ohnaka

Rules and identities checked against the current game data and linked sources. Battle plans and mod choices are editorial guidance; video references are not claimed as watched clears or copied mod screens. No new in-game minimum-gear test.

Sources & evidence 3
Guides & cross-checks

Strategy sources

3 sources