Team
Modding
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)6× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Speed > Defense
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PrioritySpeed > Health > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)2× Health + 4× Defense
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityHealth > Protection > Defense
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- The event recommends character level 78+. Develop Daka’s survival and recovery, Asajj’s dispel and the event-control timing; the listed squad is a kit-based farming option without a circular Talzin requirement.
Gameplay
- Use the granted Hail of Arrows to Daze B1 Battle Droids and Dooku before their assist/counter chains escalate. The event button is part of the strategy; ordinary Nightsister attacks alone miss this control tool.
- Asajj removes Taunt and other buffs, while Daka supplies Stun and recovery. Remove B2’s dispel pressure when accessible, then finish support droids instead of letting them maintain the enemy formation.
- Use Sleeping Blood’s Health Steal Up before a useful attack sequence when healing is needed. Preserve Daka and a control action for Dooku/Grievous; reapply Daze when it expires rather than feeding their next chain.
Restarts & further notes
Restart if
- If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.