Team
Modding
- Ships do not equip mods. Improve the relevant pilots’ level, stars, gear, abilities and equipped mod level/rarity, together with the ship’s abilities. A pilot Speed secondary does not directly become ship Speed. These are preparation priorities, not measured minimum gear.
- Prepare Ackbar and all three crew members of each Phoenix ship, plus Biggs. Upgrade the Target Lock and tank-recovery abilities used here.
Gameplay
Kill order
- TIE Advanced x1
- TIE Reaper
- Start Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
- The high-damage assist calls are the main pressure point. Remove TIE Advanced first where accessible, then TIE Reaper; repeatedly chasing the evasive Imperial TIE while these remain alive gives Chimaera more opportunities.
- Use Home One’s Seize the Advantage to cleanse and restore Biggs when needed. Ghost can hide itself and a selected ally; choose Phantom when Biggs needs to remain the visible tank.
- After TIE Advanced, concentrate on TIE Reaper and then the remaining fighters. A stronger eligible Rebel can be an extra reinforcement, but this plan does not require a fourth fighter or Han’s Falcon.
Restarts & further notes
Restart if
- If the tank falls before a dangerous enemy is removed, review pilot investment and the timing of Taunt, dispels and recovery. Repeating the same opening does not resolve an underpowered damage dealer.