Journey Guide · Fleet

Chimaera · Imperial Chimaera

Seven Rebel-fleet stages using Home One, Ghost, Phantom II and a tank; protect the damage dealers from Chimaera’s execution.

Last updated 17/10/2026

At a glance

Event overview

Pick a tier for the full playbook, or use the lineups, reinforcements and kill orders below as a quick reference.

7 tiers
Easy
Recommended teamRecommended
Starting lineup
Home OneBiggs Darklighter's X-wingGhostPhantom II
Requirements
  • Home One, Ghost, Phantom II and at least one additional Rebel fighter at 1★ or higher.
  • The star gate rises from 1★ to 7★. The legal core is Home One plus three Rebel fighters including Ghost and Phantom II; older five-starter instructions are obsolete.
Key pointStart Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
Open full tier guide →
Easy
Recommended teamRecommended
Starting lineup
Home OneBiggs Darklighter's X-wingGhostPhantom II
Requirements
  • Home One, Ghost, Phantom II and at least one additional Rebel fighter at 2★ or higher.
  • The star gate rises from 1★ to 7★. The legal core is Home One plus three Rebel fighters including Ghost and Phantom II; older five-starter instructions are obsolete.
Key pointStart Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
Open full tier guide →
Easy
Recommended teamRecommended
Starting lineup
Home OneBiggs Darklighter's X-wingGhostPhantom II
Requirements
  • Home One, Ghost, Phantom II and at least one additional Rebel fighter at 3★ or higher.
  • The star gate rises from 1★ to 7★. The legal core is Home One plus three Rebel fighters including Ghost and Phantom II; older five-starter instructions are obsolete.
Key pointStart Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
Open full tier guide →
Easy
Recommended teamRecommended
Starting lineup
Home OneBiggs Darklighter's X-wingGhostPhantom II
Requirements
  • Home One, Ghost, Phantom II and at least one additional Rebel fighter at 4★ or higher.
  • The star gate rises from 1★ to 7★. The legal core is Home One plus three Rebel fighters including Ghost and Phantom II; older five-starter instructions are obsolete.
Key pointStart Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
Open full tier guide →
Medium
Recommended teamRecommended
Starting lineup
Home OneBiggs Darklighter's X-wingGhostPhantom II
Requirements
  • Home One, Ghost, Phantom II and at least one additional Rebel fighter at 5★ or higher.
  • The star gate rises from 1★ to 7★. The legal core is Home One plus three Rebel fighters including Ghost and Phantom II; older five-starter instructions are obsolete.
Key pointStart Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
Open full tier guide →
Medium
Recommended teamRecommended
Starting lineup
Home OneBiggs Darklighter's X-wingGhostPhantom II
Requirements
  • Home One, Ghost, Phantom II and at least one additional Rebel fighter at 6★ or higher.
  • The star gate rises from 1★ to 7★. The legal core is Home One plus three Rebel fighters including Ghost and Phantom II; older five-starter instructions are obsolete.
Key pointStart Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
Open full tier guide →
Medium
Recommended teamRecommended
Starting lineup
Home OneBiggs Darklighter's X-wingGhostPhantom II
Requirements
  • Home One, Ghost, Phantom II and at least one additional Rebel fighter at 7★ or higher.
  • The star gate rises from 1★ to 7★. The legal core is Home One plus three Rebel fighters including Ghost and Phantom II; older five-starter instructions are obsolete.
Key pointStart Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
Open full tier guide →
Guides & cross-checks

Strategy sources

2 sources