Team
Modding
- Ships do not equip mods. Improve the relevant pilots’ level, stars, gear, abilities and equipped mod level/rarity, together with the ship’s abilities. A pilot Speed secondary does not directly become ship Speed. These are preparation priorities, not measured minimum gear.
- Prepare Ackbar and all three crew members of each Phoenix ship, plus Biggs. Upgrade the Target Lock and tank-recovery abilities used here.
Gameplay
Kill order
- TIE Advanced x1
- TIE Reaper
- Start Biggs, Ghost and Phantom II under your own Home One. Use Phantom’s target-locking attack on TIE Advanced: applying Target Lock makes Biggs Taunt and restores his Protection.
- Fierce Loyalty improves enemy critical damage and reinforcement critical chance. Save Home One’s recovery for the ship that must take the next focused volley and finish TIE Advanced before concentrating on TIE Reaper.
- Use Home One’s Seize the Advantage to cleanse and restore Biggs when needed. Ghost can hide itself and a selected ally; choose Phantom when Biggs needs to remain the visible tank.
- After TIE Advanced, concentrate on TIE Reaper and then the remaining fighters. A stronger eligible Rebel can be an extra reinforcement, but this plan does not require a fourth fighter or Han’s Falcon.
Restarts & further notes
Restart if
- If the tank falls before a dangerous enemy is removed, review pilot investment and the timing of Taunt, dispels and recovery. Repeating the same opening does not resolve an underpowered damage dealer.