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Territory tier 2 · Light Side

Bracca

5 missions · Operation characters: 7★ / R6

Access during the guild's run: Coruscant must finish with at least one star.

1 ★142,265,625Guild territory points
2 ★227,625,000Guild territory points
3 ★303,500,000Guild territory points

These thresholds are guild targets, not a personal score prediction. Missions can require higher builds than operations. Coordinate unit use with your guild.

Combat mission · 1

7★ · R6

5x Jedi (Relic 6+)

Squad size: 5 · At most one Galactic Legend

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Combat mission · 2

7★ · R6

5x Light Side or Neutral (Relic 6+)

Squad size: 5 · At most one Galactic Legend

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Combat mission · 3

7★ · R6

5x Light Side or Neutral (Relic 6+)

Squad size: 5 · At most one Galactic Legend

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Fleet mission · 4

7★

Light Side Ships (7-Star)

7★ fleet. Check starting ships, capital ship, reinforcements and pilots in game before attempting.

Fleets and preparation

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1/1 fleet options

Bracca: Profundity against ScytheWritten clear report

Capital ship

Profundity

Starting ships · slots 1–3

OutriderStarting slot 1
Rebel Y-wingStarting slot 2
Han's Millennium FalconStarting slot 3

Reinforcements · planned order

Cassian's U-wing1. reinforcement
Biggs Darklighter's X-wing2. reinforcement

Written Profundity clear after failed Negotiator and Home One attempts. Those failures are not recommended alternatives.

All shown ships need 7★. Plan Cassian before Biggs; check mission entry separately from pilot builds.

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  1. Focus Scythe and call Cassian for buff removal. Use Biggs to stabilize if Y-wing falls.
  2. Hold on until Profundity's Ultimate. Enemy healing and Foresight can make remaining Health misleading.

Unlock Zeffo · 5

7★ · R7

Cere Junda (Relic 7+) · Any Cal Kestis (Relic 7+)

Squad size: 2 · At most one Galactic Legend

Cere JundaRequired leader

Per clear: 50 GET II per guild member

Zeffo: 30 guild clears + at least 1 Bracca star. Either Cal version is allowed; Cere leads and both characters need R7.

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Squads and preparation

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2/2 squad options

Zeffo entry: Cere + Jedi Knight CalKit plan + creator reference
Cere JundaLeader
Jedi Knight Cal Kestis

Legal two-character squad with Cere as forced leader. The Still Plays reference describes three attempts without an Omicron. Review the exact sequence before your own attempt.

Both need R7. Cere's GAC Omicron does not apply here. Cal's leader Omicron is not an active leadership bonus under Cere.

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  1. Use Cal's configuration changes for control and cleansing; distinguish this duo from his Zeffo leadership squad.
  2. The unlock needs 30 guild clears plus at least one Bracca star during this TB run.
Zeffo entry: Cere + Cal KestisLegal entry option
Cere JundaLeader
Cal Kestis

Legal alternative if Jedi Knight Cal is missing. This card verifies the pair and build gate, not an equivalent or replayed clear.

Both R7. Cere's leadership fits two Unaligned Force Users here. Check mods and Zetas before the single attempt.

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  1. Cal's Help Me, BD-1 cleanses and heals an ally; keep it available to stabilize the pair.
  2. The linked 2026 Bracca post is the current creator reference. Do not transfer the older JKCK sequence unchanged to this Cal.

One attempt per mission per phase. Check operation bonuses, mods and abilities before starting. A roster match checks recorded build gates; it does not know committed units and does not guarantee a win.

Sources and review status

Requirements checked 2026-10-22. No first-hand combat or mod tests. Each squad states its own evidence.