← Geonosis: Republic Offensive

Phase 3 · Ground territory

Petranaki Arena

2 missions · 7★ for platoons

Access during the guild's run: at least one star in Sand Dunes (P2).

1 ★110,615,000Guild territory points
2 ★165,925,000Guild territory points
3 ★221,230,000Guild territory points

Load roster by ally code →

Combat mission · 1

7★ · 22,000 GP per character

7-Star, 22,000+ Power · Jedi

Squad size: 5 · At most one Galactic Legend

Loading roster …

Ki-Adi-Mundi shard · 2

7★ · 22,000 GP per character

7-Star, 22,000+ Power · Clone Troopers, Shaak Ti

Dark Side characters are excluded.

Squad size: 4–5 · At most one Galactic Legend

Per clear: 1 Ki-Adi-Mundi shard per guild member

Loading roster …

Squads and preparation

Load roster for a personal order →

2/2 squad options

KAM: Shaak Ti and the 501stWritten clear report
Shaak TiLeader
CT-7567 "Rex"
ARC Trooper
CT-21-0408 "Echo"
CT-5555 "Fives"

A written clear documents this lineup; later successful examples use R7. Mission entry remains 7★ / 22,000 GP per character. Use CT Rex and CT Echo.

Check Fives' Tactical Awareness, Shaak's Zetas and mod turn order in game. Protection loss from Trampled makes Health especially important.

Loading roster …

Mods and abilities

  • Reference ranges from the linked mod guide: Shaak Ti 315–340 Speed and at least 80,000 Health; Rex 300–315 Speed; Fives at least 95,000 Health. These are preparation targets, not entry gates.
  • Fives: 3× Health. ARC: Offense plus Health; Echo: Offense plus Critical Chance. Every set combination must fit six mod slots.

Battle plan

  1. Remove the B2s first. Use Shaak's healing and cleansing deliberately to survive.
  2. Compare the squad's Trampled stacks with Jango's: hitting him requires the right stack relationship. Use Rex's Aerial Advantage on Jango rather than the Reek.
  3. Defeat Jango, including his revive, before the Reek; then preserve Echo and ARC for the remaining damage.
KAM: original Bad Batch with OmegaSource reference
HunterLeader
Echo
Tech
Wrecker
Omega

Creator references show Bad Batch in the Reek battle, including Omega's TB Omicron version. This variant assumes that Omicron; its exact mod screen has not been replayed here.

Manually verify Omega's Part of the Squad Omicron. It converts Protection into Health based on relic level; the bonus ends when Omega is first defeated. All five must reach 22,000 GP.

Loading roster …

Mods and abilities

  • Keep Wrecker and Omega durable; plan Speed and offensive stats for Echo, Tech and Hunter. The import checks neither mods nor the Omicron.

Battle plan

  1. Control and remove the opening B2s first; do not rely on Stunning the Reek.
  2. Keep Omega alive and manage Trampled. Remove Jango, including his revive, before the Reek falls.

One attempt per mission per phase. Check platoon bonuses, mods, abilities and committed units before starting. Meeting the entry requirements does not guarantee a win.

Sources and review status

Requirements checked 2026-10-22. No first-hand combat or mod tests. Squads distinguish documented clears, source references and current kit plans.