← Territory Battles
Light Side · 4 phases × 36 h
Geonosis: Republic Offensive
12 territories · 36★ maximum · 100 million guild GP entry minimum
Plan the special mission first
Reserve required units for the shard mission. Then coordinate platoons, other battles and deployment with your guild.
Territories by phase
The phase shows earliest access. Zero-star territories stay open for the next phase; follow your guild's actual route. Mission gates and platoon star requirements can differ.
| Phase / territory | Missions | Platoons | Special missions |
|---|---|---|---|
| P1 · Galactic Republic Fleet →Fleet | 1 | 7★ | |
| P1 · Count Dooku's Hangar →Ground territory | 3 | 7★ | Special mission → |
| P1 · Rear Flank →Ground territory | 2 | 7★ | |
| P2 · Contested Airspace (Republic) →Fleet | 2 | 7★ | |
| P2 · Battleground →Ground territory | 3 | 7★ | |
| P2 · Sand Dunes →Ground territory | 3 | 7★ | Special mission → |
| P3 · Contested Airspace (Separatist) →Fleet | 2 | 7★ | |
| P3 · Separatist Command →Ground territory | 3 | 7★ | |
| P3 · Petranaki Arena →Ground territory | 2 | 7★ | Ki-Adi-Mundi shard → |
| P4 · Separatist Armada →Fleet | 2 | 7★ | |
| P4 · Factory Waste →Ground territory | 3 | 7★ | Special mission → |
| P4 · Canyons →Ground territory | 3 | 7★ |
Before the first attempt
- Each mission allows one attempt per phase. Units committed to battles or platoons have restrictions on other uses; plan deployment last according to guild instructions.
- The roster check verifies stars, recorded builds, required units and factions. Per-unit GP, mods, abilities and already committed units require manual checks.
- Check platoon bonuses before battle. Territory point thresholds are guild targets, not personal score predictions.