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Order 66 · Squad guide

New Bad Batch

The new versions: mark one target and clear Shaken.

Composition

Leader: Omega (Fugitive)

Omega (Fugitive)Hunter (Mercenary)Wrecker (Mercenary)Crosshair (Scarred)Batcher

Omega (Fugitive) leads the new Bad Batch. Original Hunter, Wrecker and Omega do not replace these characters. Marked, Target Practice and Crosshair's Shaken stacks drive the sequence.

Written Tier-0 report with five stars and roughly G10; additional creator references cover R5/R7. Early reports may reflect different tier modifiers.

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Mods

Recommended starting builds based on the kits; not guaranteed minimum stats.

  • Omega (Fugitive), Hunter (Mercenary): Speed plus Health. Speed arrow and defensive circle/cross primaries. Aim for frequent cleansing and squad actions.
  • Wrecker (Mercenary): Health and Defense sets; Health/Protection circle and cross. Wrecker needs to survive the opening wave.
  • Crosshair (Scarred), Batcher: Start with Offense plus Crit Chance; Crit Damage triangle and Offense cross. Consider an Accuracy arrow against evasion problems, otherwise Speed.

Gameplay

  1. Mark one target and concentrate attacks to build Target Practice. Batcher's abilities can also reach stealthed targets.
  2. Use I Will Handle It on Crosshair himself until Shaken is gone; then choose Batcher for assists.
  3. Save Omega's Big Sister for needed cleansing/recovery. Our Way Out distributes Stealth and defensive buffs; the healthiest ally remains visible.
  4. Use Hunter's This Will Hurt and Crosshair's Target Secured against durable clones. Control the remaining enemies before the next Vader rescue phase.

Review the rescue sequence and tier rules →

When to restart
  • A key support dies before Marked and Stealth are established.
  • Crosshair remains ineffective through Shaken while the Execute clock runs out.
Sources and review status

Sources checked: 2026-10-26 · No first-hand playtest. Source examples apply to the stated builds; mod suggestions and supporting explanations are editorial.