← Event overview: Ultimate Journey

Recurring Event · Characters

Lord Vader

Hard

Wins and refreshes are separate for each Galactic Legend tier. The reward is Legend Tokens, not ultimate ability materials.

Team

Lord VaderMaulDarth VaderRoyal GuardGrand Admiral Thrawn

Modding

Lord Vader
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PriorityHealth > Protection > Speed
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Maul
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Offense · ○ Protection · ✚ Offense
PrioritySpeed > Offense > Health
Mod notes

Editorial build for the role shown here, not a proven minimum. Keep useful speed secondaries and enough survival for the opening.

Darth Vader
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Royal Guard
Sets (Mods)2× Health + 4× Defense
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Defense > Protection
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Grand Admiral Thrawn
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PrioritySpeed > Protection > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • Prepare the named Galactic Legend’s ultimate and the key squad zetas. The game recommends R5+ support characters; this is guidance, not a universal entry requirement or a tested minimum.
  • Prioritize the leader’s survival and useful speed on control/healing supports. Match the mod roles below to your actual relic levels; no fixed speed guarantees this encounter.

Gameplay

Kill order
  1. Shaak Ti
  2. Jedi Consular
  3. Jedi Knight Guardian
  4. Jedi Master Kenobi
  1. Let Royal Guard absorb the opening while Lord Vader builds charge. Use Thrawn’s Fracture on Shaak Ti or another non-GL threat; it does not give normal control against Jedi Master Kenobi.
  2. Concentrate Maul’s consecutive turns on Shaak Ti, then remove Consular’s healing and the Guardian. Darth Vader spreads DoTs and finishes a vulnerable support with Culling Blade.
  3. Keep the tank alive for Lord Vader’s ultimate cycle, then focus Kenobi. Maul is an explicit faction exception in this tier; other non-Empire attackers are not automatically eligible.
Restarts & further notes

Restart if

  • Restart if the opening removes the key support or damage dealer before the plan can begin. Adjust survivability or turn order before repeating the same failed sequence.

Watch out

  • No Conquest Data Disks or Grand Arena omicrons apply to your squad here. The plan uses the specific event opponents.
Requirements
  • Lord Vader at Relic 7 or higher in the leader slot; allies restricted to Empire and/or Maul. Maximum 5 characters.
  • Available during the event window. Each tier requires ownership of its named Galactic Legend at R7; other GL tiers remain independent.

Entry rules, enemy identities and unit kits checked against the linked sources. These are editorial battle plans and mod recommendations, not newly recorded clears or tested minimum stats.

Sources & evidence 1
Guides & cross-checks

Strategy sources

1 source