← Event overview: Smuggler’s Run II

Recurring PvE · Characters

Tier 1 — Build the contract, keep Crumb charged

Hard

High-relic player examples are not mandatory minima. Do not replace a Hutt Cartel member with an eligible Smuggler and assume the all-Hutt bonuses remain.

Team

Jabba the HuttEmboKrrsantanBoushh (Leia Organa)Skiff Guard (Lando Calrissian)

Modding

Jabba the Hutt
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PrioritySpeed > Health > Protection
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Embo
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Krrsantan
Sets (Mods)2× Health + 4× Defense
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityHealth > Protection > Defense
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Boushh (Leia Organa)
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Skiff Guard (Lando Calrissian)
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PrioritySpeed > Health > Protection
Mod notes

Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • The event recommends Relic 5 and level-15 six-dot mods; neither replaces the actual R3 entry floor. Favor durable Krrsantan and enough Boushh/Lando Speed to keep the thermal cycle moving.

Gameplay

  1. Use Jabba, Embo, Krrsantan, Boushh and Skiff Guard Lando. The full Hutt Cartel lineup preserves Krrsantan’s opening tank/revive conditions and Boushh’s anti-assist benefit. Embo’s Basic removes enemy buffs and Taunt.
  2. Focus Range Trooper when accessible. Use Jabba’s Crumb attack to spread Thermal Detonators, detonate them with Boushh, then use Lando’s turn support to reach another Jabba action. Contract progress requires attacks on enemies who already have a Thermal Detonator.
  3. Build and preserve Jabba’s Ultimate charge: Crumb applies more detonators as charge rises. Spending the Ultimate early consumes that engine; hold it while the repeatable thermal cycle clears waves, using it near the end if it secures the finish.
  4. Enter the last wave with a buff dispel and recovery available. Remove the Death Trooper threat around Krennic and clear Healing Immunity before expecting recovery. A failed opening calls for better survivability/turn order, not Embo’s inactive TW omicron.
Restarts & further notes

Restart if

  • If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.