Team
Modding
Sets (Mods)6× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Defense > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Health > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Use your own unlocked Galactic Legend and upgrade the abilities used in this plan. Relic/Speed figures in the linked reports are examples, not hard entry requirements or newly measured minima. Event-only abilities can differ from the normal kit.
Gameplay
- Use your SEE with the allowed optional allies Vader and Dooku. Wat and ordinary unrestricted Sith teams cannot be selected here. Link Rey and Ben, use SEE’s recovery and keep him alive for the supplied Ultimate.
- The event gives 10% Ultimate Charge when Rey or Ben takes damage and 34% at the end of SEE’s turns. Both enemies carry Galactic Legend Stun immunity: Dooku’s Stun is not a reliable lockdown plan. Use his attacks and Ability Block opportunity while Vader supplies damage.
- Rey must first fall to 50% Health or lower before Ben can die. Then remove Ben and finish Rey. Check the Health bar, not the Protection bar, before committing your strongest finishing action.
- If SEE starts his turn with Ben already dead, Ben returns with 51% Health at that turn’s end. Prepare both enemies before the finishing sequence and exploit the window after Ben falls; do not keep taking recovery turns while expecting him to stay dead.
Restarts & further notes
Restart if
- SEE’s defeat loses the encounter. If a target will not die, check the current tier’s dyad condition before increasing damage or changing teams.