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Journey Guide · Character

Tier 1 — Escape the Jawas

Medium

All fighters in this tier are borrowed with fixed event stats. Upgrading your own copies or moving their mods will not improve these supplied fighters.

Gameplay

  1. Open with R2’s area Burning to damage the Jawas and delay their Droid Caller abilities. Each damaging hit on a Jawa raises that Jawa’s Caller cooldown by one.
  2. Use the turn tracker and Caller cooldowns to choose the next target. Hit the Jawa about to act with a ready Caller; a fixed left-to-right sequence does not account for resisted effects or a different turn order.
  3. Keep both droids alive and avoid simultaneous enemy-applied Stun. R5’s self-Stun from Bad Motivator is explicitly exempt from that defeat condition. Finish weakened Jawas when doing so does not leave another ready Caller unchecked.
Restarts & further notes

Restart if

  • If the attempt fails, review the current objective, target and ability cooldowns before retrying. Fixed borrowed stats cannot be improved through your own mods.
Requirements & fixed lineup
  • R5-D4, Zeb Orrelios (New Republic Pilot), Colonel Ward, Captain Carson Teva and Grogu & Anzellans: 4★; R5-D4 also Era Level 90. Claim the Tier I quest.
  • Era unlock quests use 4★/EL90, 5★/EL95, 6★/EL110 and 7★/EL125 gates as detailed below. Roster requirements unlock access; all combat units are borrowed at Era Level 135. Event availability follows its rerun schedule.

Lineup in the tier plan: R2-D2 · R5-D4

Rules and identities checked against the current game data and linked sources. Battle plans and mod choices are editorial guidance; video references are not claimed as watched clears or copied mod screens. No new in-game minimum-gear test.

Sources & evidence 2
Guides & cross-checks

Strategy sources

2 sources