Team
Reinforcements
1Hound's Tooth
2Ebon Hawk
3Ahsoka Tano's Jedi Starfighter
4Lando's Millennium Falcon
Modding
- Ships do not equip mods. Improve the relevant pilots’ level, stars, gear, abilities and equipped mod level/rarity, together with the ship’s abilities. A pilot Speed secondary does not directly become ship Speed. These are preparation priorities, not measured minimum gear.
- The capital ship and pilot are supplied in all four unlock battles. Their ability ranks are fixed below maximum; your own pilot upgrades only matter for your owned fighters here.
Gameplay
- Start Rey’s Falcon, Resistance X-wing and Poe’s X-wing. A Resistance ally using a Special while it has Foresight reduces Holdo Maneuver’s cooldown; check the buff before choosing the action.
- Against Malevolence, bring Hound’s Tooth before the Resistance attackers fall. Cleanse Target Lock with Ebon Hawk when it reinforces and use dispels to open Hyena’s protected allies. The Holdo Maneuver removes the enemy capital ship, but surviving fighters still need defeating.
- Use Ace Maneuver to give a Resistance fighter Foresight and an assist. Recharge Deflectors sustains a threatened fighter, and Outlast restores the fleet’s Protection; its debuff cleanse depends on its ability upgrade.
- Call Hound’s Tooth first and establish Taunt. Follow with Ebon Hawk for utility, Ahsoka for a buff dispel or Lando for damage as needed; the displayed reserve order is a default, not a requirement to wait for the wrong ship.
- Use Holdo Maneuver when ready: it sacrifices Raddus and destroys the opposing capital ship. It does not automatically win against the remaining fighters. Keep an attacker alive and finish the damaged enemies with focused attacks.
Restarts & further notes
Restart if
- If the tank falls before a dangerous enemy is removed, review pilot investment and the timing of Taunt, dispels and recovery. Repeating the same opening does not resolve an underpowered damage dealer.