Modding
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Protection
PriorityOffense > Protection > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)6× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Defense > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Health > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.
Gameplay
- General Skywalker, Hunter, Wrecker and Tech use your roster; Rex is supplied for this encounter. Stabilize the opening with Wrecker’s protection and Tech’s control, then reduce B2 pressure before clearing the B1 groups.
- General Skywalker must survive. Use his Armor Shred on a durable target and preserve his attack cycle; the clone allies will not accompany him in the second encounter.
- In the second encounter only Skywalker can act. Focus Admiral Trench: his defeat ends the stage. Do not wait for a borrowed Rex aerial attack or a Bad Batch assist after the transition.
Restarts & further notes
Restart if
- If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.