← Event overview: Jedi Knight Luke Skywalker · The Journey Continues

Journey Guide · Character

Tier 4 — Jump to hyperspace

Medium

Team

Han's Millennium FalconWedge Antilles's X-wingRebel Y-wing

Modding

  • Ships have no character mod slots. Improve the owned Falcon/Wedge pilots’ gear, abilities and six level-15 mods; mod rarity affects crew power, individual Speed secondaries do not transfer directly into ship Speed. The borrowed GR-75 and Y-wing are fixed.

Gameplay

  1. Your selected capital ship becomes a loaned GR-75; the Rebel Y-wing is also supplied. Keep the Y-wing Taunting to protect Wedge and use the transport’s defensive support.
  2. Remove the TIE Bomber and other defeatable escorts to reduce incoming fire. Vader’s TIE Advanced cannot be defeated in this encounter.
  3. Use Jump to Hyperspace as soon as each eligible ship is ready. The Falcon can jump only after the other allied ships have escaped.
  4. Any allied ship’s defeat loses immediately. Surviving to escape matters more than dealing extra damage with a ready escape button.
Restarts & further notes

Restart if

  • Any allied loss ends the attempt. Check Y-wing Taunt timing, Wedge’s durability and whether an available escape was delayed.
Requirements
  • For completion: Wampa, Commander Luke, Rebel Officer Leia, Captain Han, Chewbacca, C-3PO, Lando, Hermit Yoda and Darth Vader at Relic 3; Han’s Millennium Falcon, Wedge’s X-wing and any capital ship at 7★. Relic 5 in the in-game recommendation is not the entry minimum.

Rules and identities checked against the current game data and linked sources. Battle plans and mod choices are editorial guidance; video references are not claimed as watched clears or copied mod screens. No new in-game minimum-gear test.

Sources & evidence 3
Guides & cross-checks

Strategy sources

3 sources