This is the recurring mastery battle for the last star, not the initial capital-ship unlock. The current reward preview gives 15 blueprints per victory.
Team
Reinforcements
1Jedi Consular's Starfighter
2Plo Koon's Jedi Starfighter
3Phantom II
Modding
- Upgrade ship abilities and the actual pilots before remodding. Ships do not equip character mods; pilot level, gear, abilities and mod level/dots contribute to ship strength.
- The recommended roster is an accessible starting point, not a tested minimum. Higher crew investment and eligible reinforcements make the event more forgiving.
Gameplay
Kill order
- Rex's ARC-170
- Plo Koon's Jedi Starfighter
- Umbaran Starfighter
- Keep Biggs taunting through Target Lock and focus Rex’s ARC-170 before its recovery supports the enemy fleet. Use Ahsoka’s dispel when enemy protection or taunt blocks the finish.
- Use Home One’s recovery to stabilize Biggs and call the needed support reinforcement: Consular for recovery, Plo Koon for cleanse. Concentrate attacks instead of spreading damage across all three Republic ships.
- Use Home One’s attack support and ultimate when available to finish the remaining ships. Bring only eligible Light Side reinforcements; a developed Han’s Millennium Falcon can replace an attacker if already owned at 6★.
Restarts & further notes
Restart if
- Restart if the opening removes the key support or damage dealer before the plan can begin. Adjust survivability or turn order before repeating the same failed sequence.
Watch out
- Pilot mod set bonuses and primary/secondary stat choices are not transferred directly to ship stats. Do not put character mod recommendations on a ship.