Team
Reinforcements
1Slave I
Modding
- Ships do not equip mods. Improve the relevant pilots’ level, stars, gear, abilities and equipped mod level/rarity, together with the ship’s abilities. A pilot Speed secondary does not directly become ship Speed. These are preparation priorities, not measured minimum gear.
- The event supplies Darth Vader’s Devastator in all seven tiers. Its strength is fixed by the stage; your Tarkin or capital-ship mods do not improve this loan. The portraits here show the owned Bounty Hunter ships.
Gameplay
- Start Hound’s Tooth, IG-2000 and Xanadu Blood; Slave I is the first reinforcement. Devastator is supplied separately. Apply Breach with Hound’s Tooth or Xanadu Blood, then focus that target.
- Outmaneuver can make the Falcon untargetable while escorts remain. Do not wait for it to become selectable: remove an escort and keep Breach active on the ship you are actually attacking.
- Call IG-2000 with Xanadu Blood’s assist while attacking a Breached ship: its Basic attacks again against Breach. Use IG-2000’s Special to Stun a dangerous available escort and apply Target Lock.
- Keep Breach present to help Hound’s Tooth renew Taunt. Slave I can dispel buffs with its Basic against a Breached target; its Seismic Charge starts on cooldown, so do not plan on an immediate opening use.
Restarts & further notes
Restart if
- If the tank falls before a dangerous enemy is removed, review pilot investment and the timing of Taunt, dispels and recovery. Repeating the same opening does not resolve an underpowered damage dealer.