← Event overview: Ground War

Assault Battle

Challenge Tier 2

checked 13/08/2026

Hard

Team

Jedi Knight Luke SkywalkerGeneral SkywalkerGeneral KenobiGrand Master YodaJolee Bindo

Modding

Turn order:Grand Master Yoda→General Skywalker→Jolee Bindo→General Kenobi→Jedi Knight Luke Skywalker
Grand Master YodaStrongly recommended
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
Speed ≥300
PrioritySpeed > Offense
Mod notes

Fast enough to start your engine and help feed turns back into Luke.

General Skywalker
Sets (Mods)4× Offense + 2× Defense
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
Offense ≥9,000
PriorityOffense > Protection > Speed
Mod notes

Damage carry after Luke has slowed the field.

Jolee BindoStrongly recommended
Sets (Mods)6× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
Health ≥100,000
PriorityHealth > Protection > Speed
Mod notes

Survival/revive insurance; if Jolee dies in the opening barrage on CT3, restart.

General Kenobi
Sets (Mods)2× Health + 2× Defense

2 mod slots left to choose

Primaries↗ Speed · △ Health · ○ Health · ✚ Protection
Health ≥100,000
PriorityHealth > Protection > Defense
Mod notes

Tank the ugly openings and keep the team stable.

Jedi Knight Luke SkywalkerStrongly recommended
Sets (Mods)4× Offense + 2× Health
Primaries↗ Offense · △ Critical Damage · ○ Protection · ✚ Offense
Speed ≥200Offense ≥11,000
PriorityOffense > Critical Damage > Protection
Mod notes

A deliberately slow JKL makes his lead’s enemy-speed cap more valuable; offense matters more than winning the opening race.

Targets are recommendations, not universal minimums.

Upgrades & further targets
  • JKL should be slow and hard-hitting; fast support units feed him turns.
  • CT3 is heavily opening-RNG dependent if Jolee or Luke is deleted before control starts.

Gameplay

Kill order
  1. General Grievous
  2. B2 Super Battle Droid
  1. Survive the opening, then get Jedi Knight Luke a turn as quickly as possible so his leadership clamps enemy speed.
  2. Use Luke’s AoE stun/control before pushing damage; the event is much safer once the first wave stops taking chained turns.
  3. Do not rush the end of a wave. Enter the next wave with Luke’s control and the event ability ready whenever possible.
  4. On dangerous Separatist waves, remove General Grievous/high-damage droids first, then rebuild cooldowns before advancing.
  5. If someone drops, Jolee is your recovery plan; preserve him rather than trading him for damage.