Medium

Team

FinalizerHound's ToothTIE SilencerKylo Ren's Command Shuttle
Reinforcements
1Xanadu Blood2Slave I3TIE Advanced x14First Order TIE Fighter

Modding

  • Ships do not equip mods. Improve the relevant pilots’ level, stars, gear, abilities and equipped mod level/rarity, together with the ship’s abilities. A pilot Speed secondary does not directly become ship Speed. These are preparation priorities, not measured minimum gear.
  • The capital ship and pilot are supplied in all four unlock battles. Their ability ranks are fixed below maximum; your own pilot upgrades only matter for your owned fighters here.

Gameplay

  1. Start Hound’s Tooth, TIE Silencer and the Command Shuttle. Keep Hound’s Tooth Taunting and use the Shuttle’s Surprise Raid to give Silencer a turn and Advantage; remember the target also loses Protection.
  2. Against Executrix, put Hunted on TIE Advanced when target access permits and remove Vader’s damage first. Use Lay Waste to call TIE Silencer, not Hound’s Tooth: the assist is restricted to First Order.
  3. Silencer’s Basic only Stuns a target above 50% Turn Meter. Below that threshold it grants Advantage instead. Use its Special with Advantage for the damage bonus, and feed further attacks with Finalizer’s Lay Waste.
  4. Call Xanadu Blood first to apply Breach and add an assist call for Silencer. The Shuttle can remove enemy Taunt with Advanced Jamming Array; Strike Team can drain a slow tank ally’s meter to advance the fleet, but check that this will not delay a needed tank recovery.
  5. Use Slave I, TIE Advanced and First Order TIE as follow-up reserves according to the available slot and surviving threats. Preserve Silencer as the damage engine; Hunted targets killed by First Order allies can strengthen their later critical hits at the relevant Finalizer upgrade.
Restarts & further notes

Restart if

  • If the tank falls before a dangerous enemy is removed, review pilot investment and the timing of Taunt, dispels and recovery. Repeating the same opening does not resolve an underpowered damage dealer.
Requirements
  • All seven listed fighters and any capital ship at 4★ or higher. The event supplies a 7★ capital ship and pilot for this battle.
  • Eligible fighters: First Order TIE Fighter, Hound’s Tooth, Kylo Ren’s Command Shuttle, Slave I, TIE Silencer, TIE Advanced and Xanadu Blood.
  • Player level 60 or higher. The first four gates require 4★, 5★, 6★ and 7★ respectively. The current event is permanent with recurring bonus rewards; historical monthly schedules are not used here.

Rules and identities checked against the current game data and linked sources. Battle plans and mod choices are editorial guidance; video references are not claimed as watched clears or copied mod screens. No new in-game minimum-gear test.

Sources & evidence 2
Guides & cross-checks

Strategy sources

2 sources