← Event overview: Executrix Fleet Mastery

Fleet Mastery

6★ to 7★ mastery

Hard

This is the recurring mastery battle for the last star, not the initial capital-ship unlock. The current reward preview gives 15 blueprints per victory.

Team

ExecutrixSun Fac's Geonosian StarfighterGeonosian Soldier's StarfighterGeonosian Spy's Starfighter
Reinforcements
1TIE Advanced x12Slave I

Modding

  • Upgrade ship abilities and the actual pilots before remodding. Ships do not equip character mods; pilot level, gear, abilities and mod level/dots contribute to ship strength.
  • The recommended roster is an accessible starting point, not a tested minimum. Higher crew investment and eligible reinforcements make the event more forgiving.

Gameplay

Kill order
  1. Ghost
  2. Phantom II
  3. Biggs Darklighter's X-wing
  1. Use the Geonosian opening with Sun Fac protecting Soldier and Spy. Focus Ghost or Phantom when accessible; remove Biggs’s taunt before splitting the fleet’s damage.
  2. Apply Executrix’s control and offense support to keep the swarm active. Bring TIE Advanced for reliable Target Lock and Slave I for additional damage when the battle needs a reinforcement.
  3. Finish the Rebel attackers before their assists overwhelm the tank; use the TIE barrage when ready. Hound’s Tooth is an eligible later tank option, but this plan does not require its unlock.
Restarts & further notes

Restart if

  • Restart if the opening removes the key support or damage dealer before the plan can begin. Adjust survivability or turn order before repeating the same failed sequence.

Watch out

  • Pilot mod set bonuses and primary/secondary stat choices are not transferred directly to ship stats. Do not put character mod recommendations on a ship.
Requirements
  • Player level 80; 6★ Executrix and at least three 6★ Dark Side combat ships. Bring eligible reinforcements at 6★ or higher.
  • Requires the named capital ship at six stars and fewer than the blueprints needed for seven stars; available only during its event window.

Entry rules, enemy identities and unit kits checked against the linked sources. These are editorial battle plans and mod recommendations, not newly recorded clears or tested minimum stats.

Sources & evidence 2
Guides & cross-checks

Strategy sources

2 sources