This is the recurring mastery battle for the last star, not the initial capital-ship unlock. The current reward preview gives 15 blueprints per victory.
Team
Reinforcements
1TIE Advanced x1
2Slave I
Modding
- Upgrade ship abilities and the actual pilots before remodding. Ships do not equip character mods; pilot level, gear, abilities and mod level/dots contribute to ship strength.
- The recommended roster is an accessible starting point, not a tested minimum. Higher crew investment and eligible reinforcements make the event more forgiving.
Gameplay
Kill order
- Ghost
- Phantom II
- Biggs Darklighter's X-wing
- Use the Geonosian opening with Sun Fac protecting Soldier and Spy. Focus Ghost or Phantom when accessible; remove Biggs’s taunt before splitting the fleet’s damage.
- Apply Executrix’s control and offense support to keep the swarm active. Bring TIE Advanced for reliable Target Lock and Slave I for additional damage when the battle needs a reinforcement.
- Finish the Rebel attackers before their assists overwhelm the tank; use the TIE barrage when ready. Hound’s Tooth is an eligible later tank option, but this plan does not require its unlock.
Restarts & further notes
Restart if
- Restart if the opening removes the key support or damage dealer before the plan can begin. Adjust survivability or turn order before repeating the same failed sequence.
Watch out
- Pilot mod set bonuses and primary/secondary stat choices are not transferred directly to ship stats. Do not put character mod recommendations on a ship.