Modding
Sets (Mods)2× Health + 4× Defense
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PriorityProtection > Health > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Offense + 2× Critical Chance
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Critical Chance
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Potency
Primaries↗ Speed · △ Health · ○ Protection · ✚ Potency
PrioritySpeed > Potency > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.
Gameplay
- Use Old Ben’s Ability Block and Turn Meter removal to blunt the opening. Focus the Tusken Shaman before its healing undoes your damage.
- Use R2’s Basic to Stun a dangerous attacker while Luke finishes another target. Keep Ben as the exposed target when using Smoke Screen.
- There are three waves. Use Basics to finish isolated survivors when safe, so the next wave starts with control abilities available.
Restarts & further notes
Restart if
- If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.