Team
Modding
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PrioritySpeed > Protection > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Offense + 2× Critical Chance
Primaries↗ Speed · △ Critical Damage · ○ Protection · ✚ Offense
PriorityOffense > Speed > Critical Chance
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Protection
PrioritySpeed > Health > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Critical Damage + 2× Critical Chance
Primaries↗ Speed · △ Critical Chance · ○ Protection · ✚ Offense
PriorityCritical Chance > Speed > Offense
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Health + 2× Potency
Primaries↗ Speed · △ Protection · ○ Protection · ✚ Potency
PriorityHealth > Protection > Potency
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Bossk leads; his leader zeta is strongly recommended for recovery. Use the original bounty-hunter Mandalorian, not Beskar Armor. Fast Bossk and Greef plus a critical-hit-ready Mando are more useful here than five uncoordinated damage builds.
Gameplay
- Tier 6 keeps the same five Rebel roles. Chewbacca is immune to Ability Block and cooldown increases; remove him rather than relying on those forms of control.
- Get Bossk’s Taunt and Frenzy active, then use Greef’s cleanse if the opening leaves your core stunned or debuffed. Dengar prevents enemy Stealth only while he is himself Stealthed.
- Use team assists on the currently weakest enemy to progress Bossk’s ten-hit Contract. Follow the actual weakest-target indicator; it can change after damage and deaths.
- Remove Chewbacca early when accessible, using Boba’s Execute or Mando’s Disintegrate after payout. Disintegrate also needs Critical Chance Up or Critical Damage Up on Mando; prepare it with his Basic or Transpierce.
- After Chewbacca, remove Han’s damage and R2’s control, then finish Leia and Lando. Use Greef’s healing/cleanse to survive another volley rather than sacrificing the core for a premature Contract hit.
Restarts & further notes
Restart if
- Retry if Bossk and Greef cannot stabilize the opening or Mando dies before payout while Chewbacca remains protected. A failed Dengar stealth trigger is a disadvantage, not a guaranteed loss.