Either ally dying loses immediately. Do not use the gate simply because its button lights up.
Modding
Sets (Mods)4× Offense + 2× Health
Primaries↗ Speed · △ Offense · ○ Protection · ✚ Offense
PriorityOffense > Health > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Speed > Defense
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Equip six level-15 mods. Upgrade the abilities used by this plan; PvP-only omicrons do not activate here.
Gameplay
- Both characters must survive. Use IG-12’s cleanse/heal when either ally is threatened and use the Beskar Mandalorian’s protective tools before the next enemy burst.
- Count the Beskar Mandalorian’s own turns in waves 1 and 3. Wait until he has completed five before using Lower the Gate, Arfive, whenever survival permits.
- An early gate strengthens the next armored commando by 40% Max Health, Max Protection and Offense per missing turn. The gate restores your team and resets cooldowns, so spend useful recovery/control abilities before the reset.
- Repeat the same timing for the second gate cycle. The visible wave counter, rather than the database’s encounter count, defines these four scripted waves.
Restarts & further notes
Restart if
- If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.