← Territory Battles

Light Side · 6 phases × 24 h

Hoth: Rebel Assault

15 territories · 45★ maximum

Territories by phase

The phase shows earliest access. Zero-star territories stay open for the next phase; follow your guild's actual route. Mission gates and platoon star requirements can differ.

Every territory — open its name for mission details, required units and roster checks.
Phase / territoryMissionsPlatoonsSpecial missions
P1 · Rebel Base →Ground territory32★Special mission →
P2 · Ion Cannon →Ground territory23★
P2 · Overlook →Ground territory23★Special mission →
P3 · Rear Airspace →Fleet14★
P3 · Rear Trenches →Ground territory24★
P3 · Power Generator →Ground territory24★ROLO shard →
P4 · Forward Airspace →Fleet15★
P4 · Forward Trenches →Ground territory25★
P4 · Outer Pass →Ground territory25★Special mission →
P5 · Contested Airspace →Fleet16★
P5 · Snowfields →Ground territory36★Special mission →
P5 · Forward Stronghold →Ground territory16★
P6 · Imperial Fleet Staging Area →Fleet17★
P6 · Imperial Flank →Ground territory27★
P6 · Imperial Landing →Ground territory27★Special mission →

Before the first attempt

  • Each mission allows one attempt per phase. Units committed to battles or platoons have restrictions on other uses; plan deployment last according to guild instructions.
  • The roster check verifies stars, recorded builds, required units and factions. Per-unit GP, mods, abilities and already committed units require manual checks.
  • Check platoon bonuses before battle. Territory point thresholds are guild targets, not personal score predictions.

Sources and review status

Requirements checked 2026-10-22. No first-hand combat or mod tests. Squads distinguish documented clears, source references and current kit plans.