← Territory Battles

Dark Side · 4 phases × 36 h

Geonosis: Separatist Might

11 territories · 33★ maximum · 80 million guild GP entry minimum

Territories by phase

The phase shows earliest access. Zero-star territories stay open for the next phase; follow your guild's actual route. Mission gates and platoon star requirements can differ.

Every territory — open its name for mission details, required units and roster checks.
Phase / territoryMissionsPlatoonsSpecial missions
P1 · Droid Factory →Ground territory26★
P1 · Canyons →Ground territory36★Special mission →
P2 · Core Ship Yards →Fleet26★
P2 · Separatist Command →Ground territory36★
P2 · Petranaki Arena →Ground territory36★Special mission →
P3 · Contested Airspace →Fleet27★
P3 · Battleground →Ground territory37★Wat Tambor shard →
P3 · Sand Dunes →Ground territory27★
P4 · Republic Fleet →Fleet17★
P4 · Count Dooku's Hangar →Ground territory47★Special mission →
P4 · Rear Flank →Ground territory37★Special mission →

Before the first attempt

  • Each mission allows one attempt per phase. Units committed to battles or platoons have restrictions on other uses; plan deployment last according to guild instructions.
  • The roster check verifies stars, recorded builds, required units and factions. Per-unit GP, mods, abilities and already committed units require manual checks.
  • Check platoon bonuses before battle. Territory point thresholds are guild targets, not personal score predictions.

Sources and review status

Requirements checked 2026-10-22. No first-hand combat or mod tests. Squads distinguish documented clears, source references and current kit plans.