Team
Modding
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Critical Damage · ○ Health · ✚ Offense
PrioritySpeed > Offense > Health
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Health > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)6× Health
Primaries↗ Speed · △ Health · ○ Health · ✚ Health
PriorityHealth > Defense > Speed
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Health > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Sets (Mods)4× Speed + 2× Health
Primaries↗ Speed · △ Health · ○ Protection · ✚ Health
PrioritySpeed > Health > Protection
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- Use your own unlocked Galactic Legend and upgrade the abilities used in this plan. Relic/Speed figures in the linked reports are examples, not hard entry requirements or newly measured minima. Event-only abilities can differ from the normal kit.
Gameplay
- Prepare SLKR’s Stasis Strike upgrade for its reliable Stun. Stun Hero Finn, use Hux’s cooldown reset to give Kylo another action, then control Hero Poe. The Galactic Legend Rey is Stun-immune in this unlock event.
- Build Siphon with Stasis Strike, then use Furious Onslaught on a Stunned Resistance Hero for the doubled Mastery siphon. Increasing the Siphon counter alone does not grant that Mastery: the area attack spends the opportunity to gain it.
- Keep the Heroes controlled while concentrating enough damage to remove Rey. Her Damage Immunity cannot be dispelled; use its duration to build Siphon or attack another target instead of wasting the main burst.
- Use That’s An Order targeting SLKR whenever its shared cooldown allows; he can target himself. It swaps Turn Meter with the target and gives two turns of increased damage and defeat prevention. Keep alternating Stasis Strike and the Mastery-siphoning area attack; allied deaths do not automatically lose once SLKR is established.
- Rey becomes Enlightened after only five turns, reducing incoming damage by half. Continue building Mastery rather than assuming the attempt is lost. This is an unlock battle, not the separate Ultimate Journey mode with different enemy behavior.
- Bonus Turn Meter reduces a Dark Side ally’s Max Health/Protection through SLKR’s unique. Do not spam Phasma’s team Turn Meter or the Officer’s turn feed without considering that cost; Hux’s bonus turn and the granted event action have different mechanics.
Restarts & further notes
Restart if
- If the Heroes act freely, improve the opening stuns and Hux timing. If Rey outlasts you, check that Furious Onslaught is actually siphoning a Stunned Hero and that the correct stage-specific event ability is being used.