Silvo’s GAC revive, Brutus’s TW bonuses and Vane’s TB omicron are inactive. The written report confirms the lineup and access distinction; these action priorities are derived from the current kits.
Team
Modding
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Mod notes
Editorial setup from the kit and this battle objective; not a measured minimum or a transcription of video mod screens.
Upgrades & further targets
- The event recommends Relic 7 teammates and six-dot level-15 mods. The linked R9 clear used R7 Brutus/Vane/Silvo and R9 ordinary Hondo; that is a reported example, not the minimum requirement.
Gameplay
- Use Pirate King Hondo with Brutus, Vane, Captain Silvo and ordinary Hondo. This full Pirate squad has no Light Side ally, enabling the GL leader’s opening Lightning Raid. Ordinary Hondo is an eligible Pirate, not a substitute for the mandatory GL.
- Use Lightning Raid’s Taunt bypass to reach a dangerous Range/Death Trooper. Loot First removes buffs and increases a target’s cooldowns; Silvo’s turn removal and Vane’s Stun can prevent a second threatening action.
- Charismatic Captain cleanses and heals the Pirates. At ten Profit it consumes ten stacks for a stronger team turn boost and repeated assists; use that burst when it can finish a target or rescue Vane. Silvo’s Basic also recovers the team under GL Hondo.
- When charged, Hondo’s Ultimate can revive fallen Pirates. It also buffs enemies: follow with buff stealing instead of leaving those bonuses active. Carry a cleanse or dispel into the next wave and finish Krennic’s Death Troopers in the last encounter.
Restarts & further notes
Restart if
- If the required damage dealer or sustain unit falls before the main objective is secured, reassess the opening and mods before retrying.